-AILocoComp.aimTolerance(Float32) = 0.95 -AILocoComp.almostFinishedRadius(Float32) = 5.2 -AILocoComp.angleTolerance(Float32) = 0.1 -AILocoComp.closeCoverDefaultDistance(Float32) = 1 -AILocoComp.debugAimOverride(Boolean) = false -AILocoComp.debugCover(Boolean) = false -AILocoComp.debugDeterminism(Boolean) = false -AILocoComp.de*******(Boolean) = false -AILocoComp.debugId(Int32) = -1 -AILocoComp.debugPath(Boolean) = false -AILocoComp.debugPathfindingPath(Boolean) = false -AILocoComp.debugSharedMemory(Boolean) = false -AILocoComp.debugTarget(Boolean) = false -AILocoComp.distToWaypointThreshold(Float32) = 0.1 -AILocoComp.longCoverDefaultDistance(Float32) = 2.7 -AILocoComp.overrideWorldAngle(Float32) = -44 -AILocoComp.positionTolerance(Float32) = 1 -AILocoComp.sendServerPositionTime(Float32) = 1 -AILocoComp.serverPoseDebug(Boolean) = false -AILocoComp.serverSpeedThreshold(Float32) = 0.1 -AILocoComp.slowdownDotLimit(Float32) = 0.9 -AILocoComp.slowdownRadius(Float32) = 0.7 -AILocoComp.standStillVelocityTolerance(Float32) = 0.1 -AILocoComp.vaultAlignDotTolerance(Float32) = 0.707 -AIProximityReactionsComp.AimScaleInterpolationTime(Float32) = 2 -AIProximityReactionsComp.ProlongFocusAimingTime(Float32) = 2 -AIProximityReactionsComp.aimAtObjectMoveTolerance(Float32) = 0.01 -AIProximityReactionsComp.aimTolerance(Float32) = 0.95 -AIProximityReactionsComp.debugAimOverride(Boolean) = false -AIProximityReactionsComp.debugImpulse(Boolean) = false -AIProximityReactionsComp.debugObjectOfInterest(Boolean) = false -ANTRagdoll.BoneImpulseEnabled(Boolean) = true -ANTRagdoll.DeathSpasmsEnabled(Boolean) = true -ANTRagdoll.DisableRagdollBlend(Boolean) = false -ANTRagdoll.DisableVelocityCopy(Boolean) = false -ANTRagdoll.EnableExperimentalBlend(Boolean) = false -ANTRagdoll.FullBodyImpulseEnabled(Boolean) = true -ANTRagdoll.ImpactDebug(Boolean) = false -ANTRagdoll.OnCollisionUpVelocity(Float32) = 1.5 -ANTRagdoll.enabled(Boolean) = true -Ai.BehaviourFire.RayCastInterval(Float32) = 1 -Ai.ChargeSurpriseNearDistance(Float32) = 12 -Ai.ChargeSurpriseTime(Float32) = 2 -Ai.ChargeSurpriseVelocity(Float32) = 4 -Ai.CoverFireTypeFlanking(Boolean) = true -Ai.GrenadeAtHiddenPlayerTime(Float32) = 10 -Ai.InfiniteAmmo(Boolean) = false -Ai.MuteBlindFireTime(Float32) = 0.8 -AimAssist.DebugRender(Boolean) = false -AimAssist.DebugScale(Float32) = 1 -AimAssist.DefaultPitchSpeedStrength(Float32) = 20 -AimAssist.DefaultYawSpeedStrength(Float32) = 20 -Aiming.debugZoom(Boolean) = false -Aiming.disableAimSway(Boolean) = false -Aiming.lockAimSnapEnabled(Boolean) = true -Ant(AntSettings) -Ant.DebugRecordSoldierInput(Boolean) = false -Ant.SkeletonManagerDebug(Boolean) = false -AntDebug.DrawDisabledBones(Boolean) = false -AntDebug.DrawYaw(Boolean) = false -AntDebug.disableAnimationLoding(Boolean) = false -AntDebug.showEntitySpaceTransform(Boolean) = false -AntDriven.Debug(Boolean) = false -AntMemory(AntMemorySettings) -AwardCounter.Log(Boolean) = false -AwardCounter.ValueMultiplyer(Int32) = 1 -Awards.AwardTrackName(String) = AssaultTeam -Awards.AwardTrackPlayer(Int32) = 0 -Awards.DrawPlayerAwardTrack(Boolean) = false -Awards.StartAutoTrackOnSquadCreate(Boolean) = false -BFServer(BFServerSettings) -Blaze.ClientAutoAccountCreation = true -Blaze.DisableGameReports = false -Blaze.DisableMatchmakingRules = false -Blaze.ForceDirectLogin = true -Blaze.Service(String) = -BreakableController.AlwaysBreakParts(Boolean) = false -BreakableController.DebugDrawEntityRemoval(Boolean) = false -BreakableModel.SpawnEdgeModels(Boolean) = true -BreakableModel.SpawnObjectsOnDestruction(Boolean) = true -CameraManager.FadeSwitches(Boolean) = true -CameraManager.FadeTime(Float32) = -1 -CameraManager.FadeWaitTime(Float32) = -1 -CameraManager.RunInSim(Boolean) = false -Character.RenderSpawnPosition(Boolean) = false -Character.RenderSpawnPositionAlpha(Int32) = 127 -Character.RenderSpawnPositionRadius(Float32) = 2 -Character.RenderSpawnPositionTime(Float32) = 10 -Character.debug1pAnims(Boolean) = false -CharacterAnimationDebug(Boolean) = false -CharacterAnimationSpaceDebug(Boolean) = false -ChaseCamera.ContactPointsTimeVisible(Float32) = 0.03 -ChaseCamera.DrawCapsuleContactPoints(Boolean) = false -ChaseCamera.DrawForceFieldContactPoints(Boolean) = false -ChaseCamera.DrawForceVectorTrail(Boolean) = false -ChaseCamera.DrawPositionTrail(Boolean) = false -ChaseCamera.LastMoveThreshold(Float32) = 0.1 -ChaseCamera.LockThreshold(Float32) = 0.05 -ChaseCamera.activateDebugMode(Boolean) = false -ChaseCamera.forceFieldRenderingType(Int32) = 1 -ChaseCamera.pillRenderingType(Int32) = 1 -ChaseCamera.renderPosition(Boolean) = false -Client(ClientSettings) -Client.ActiveLicenses(String) = -Client.DrawFps(Boolean) = true -Client.DrawNetworkStats(Boolean) = false -Client.DrawObjectLimits(Boolean) = true -Client.DrawStats(Boolean) = false -Client.LoadingDebugInfoEnabled(Boolean) = true -Client.Weapon.DisableMuzzleFlashFovCalc(Boolean) = true -Client.Weapon.disableControllableFinder(Boolean) = false -ClientDynamicModel.RenderStats(Boolean) = false -ClientLadderComponent.ShowDebugInfo(Boolean) = false -ClientMeleeEntity.ShowDebugInfo(Boolean) = false -ClientMeleeWeapon.ShowDebugInfo(Boolean) = false -ClientMetrics(ClientMetricsSettings) -ClientStaticModel.DrawBoundingBox(Boolean) = false -ClientStaticModel.DrawBoundingBoxNonPhysics(Boolean) = true -ClientStaticModel.DrawBoundingBoxPhysics(Boolean) = true -ClientStaticModel.RenderKeyFrameTrail(Boolean) = false -Collision.DebugClientCollision(Boolean) = false -Collision.DebugNetworkCollision(Boolean) = false -Collision.DebugServerCollision(Boolean) = false -Collision.MaterialCollisionStats(Boolean) = false -Collision.TimeToViewDebug(Float32) = 3 -ColorCorrection.DrawColorGradingCubes(Boolean) = false -Commerce.verboseCommerceOutput(Boolean) = false -CompositeMeshEntity.DrawEnable(Boolean) = true -Core.DialogLevel = 1 -CorridorTimesToShrink(Int32) = 2 -CpuTiming.Enable(Boolean) = true -CrashDump.FullMemoryDump(Boolean) = false -CrashDump.WarnBeforeDoingMemoryDump(Boolean) = false -DebrisSystem(DebrisSystemSettings) -Debug.TickGameByPressingT(Boolean) = false -DebugCamera.EnableCameraShortcuts(Boolean) = true -DebugMenu.AlwaysAllowModeToggle(Boolean) = false -DebugMenu.AlwaysBindPause(Boolean) = false -DebugMenu.Enable(Boolean) = true -DebugMenu.RaycastAsyncEnable(Boolean) = false -DebugMenu.RaycastDebugClient(Boolean) = false -DebugMenu.RaycastDebugServer(Boolean) = false -DebugMenu.RaycastLength(Float32) = 200 -DebugMenu.RaycastUseCollision(Boolean) = false -DebugMovie.Display(Boolean) = false -DebugRender.DebugTextEnabled(Boolean) = true -DebugRender.TextTimeVisible(Float32) = 1 -Decal(DecalSettings) -Decal.DebugInfoDecalLineCount(Int32) = 16 -Decal.DebugInfoEnable(Boolean) = false -Decal.DebugTransformEnable(Boolean) = false -Demo(DemoSettings) -Demo.ValidateGhostDependencies(Boolean) = false -DestructionVolume.DistanceFieldMultiplier(Float32) = 0.2 -DestructionVolume.DrawDebugVolumes(Boolean) = false -DestructionVolume.ForceUpdateEnable(Boolean) = false -DestructionVolume.JobsEnable(Boolean) = true -DestructionVolume.PixelsPerMeter(Float32) = 1 -DestructionVolume.TexturePoolSize(Int32) = 524288 -DogTags.UpdatePolicy(Int32) = 0 -DriverComponent.DrawDebug(Boolean) = false -DynamicAvoidance.antPredictionDebug(Boolean) = false -DynamicAvoidance.antPredictionMaxTimeUntilCollision(Float32) = 5 -DynamicAvoidance.forceFieldCharacterDebug(Boolean) = false -DynamicAvoidance.forceFieldCharacterHeight(Float32) = 1.8 -DynamicAvoidance.forceFieldCharacterRadius(Float32) = 0.35 -DynamicAvoidance.forceFieldCushionLength(Float32) = 0.07 -DynamicAvoidance.forceFieldInitialForceFactor(Float32) = 0.5 -DynamicAvoidance.forceFieldMaxForce(Float32) = 20 -DynamicAvoidance.vehiclePredictionDebug(Boolean) = false -DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision(Float32) = 5 -Effect.timeScale(Float32) = 1 -EffectManager(EffectManagerSettings) -EffectManager.ShowActiveCount(Int32) = 0 -EffectManager.WarnOriginSpawning(Boolean) = false -Enlighten(EnlightenRuntimeSettings) -Enlighten.DynamicLightProbesEnable(Boolean) = true -Enlighten.StaticLightProbesEnable(Boolean) = true -Entity(EntitySettings) -Entity.ControllableEntityJobsEnabled(Boolean) = true -EntityFrustumCull.DrawStats(Boolean) = false -EntityFrustumCull.Enable(Boolean) = true -EntityGrid.UpdateJobEnable(Boolean) = false -EntityGrid.UpdateSpuJobEnable(Boolean) = false -EntityGrid.UseOldCulling(Boolean) = false -EntityGridQuery.useOldCulling(Boolean) = false -EntityGridRenderQuery.DrawLineBoxes(Boolean) = false -EntityGridRenderQuery.DrawLineBoxesMask(Int32) = 15 -EntityGridRenderQuery.JobCount(Int32) = -1 -EntityGridRenderQuery.ShadowOffset(Float32) = 30 -EntityGridRenderQuery.SpuJobEnable(Boolean) = true -EntityGridRenderQuery.UseTracingTerrainShadowCulling(Boolean) = true -Explosion.DebugOcclusion(Boolean) = false -Explosion.NormalOffset(Float32) = 0.2 -Explosion.TriggerMaskVolumes(Boolean) = true -Explosion.UseAsyncImpactRaycasts(Boolean) = true -Explosion.UseAsyncOcclusionRaycasts(Boolean) = true -FactorDebrisSpawnRatePerTick(Int32) = 15 -ForceEnableFriendlyFire(Boolean) = false -FreeCamera.ScaleInputTime(Boolean) = false -FreeCamera.Smoothness(Float32) = 1 -FriendZone.DebugEnable(Boolean) = false -FriendZone.ServerSideDebug(Boolean) = false -FriendlyFire.debugCommitment(Boolean) = false -Game(GameSettings) -Game.CloseDuplicateApps(Boolean) = false -Game.CreateXenonDumps(Boolean) = false -Game.DisablePreRound = true -Game.DumpMessages(Boolean) = false -GameAnimation(GameAnimationSettings) -GameMode(GameModeSettings) -GameReport.DebugOutput(Boolean) = false -GameSpline.DebugDraw(Boolean) = false -GameTime(GameTimeSettings) -GameWorld.drawStats(Int32) = 0 -GoalCover.BorrowWaypointAngleTolerance(Float32) = 0.02 -Gunsway.DispersionDebug(Boolean) = false -HeartbeatEnabled(Boolean) = true -HeartbeatInterval(Float32) = 10 -Heightfield.CacheSize(Float32) = 0.1 -Heightfield.DrawDebugInfoEnable(Boolean) = false -Heightfield.DrawPrimingBoxes(Boolean) = false -Heightfield.MaxBlockTransfersPerFrame(Int32) = 10 -Heightfield.MaxRaycastTransfersPerFrame(Int32) = 4 -HitReaction.BoneType(Int32) = 0 -HitReaction.EnableDebug(Boolean) = false -HitReaction.FireDist(Float32) = 0 -HitReaction.WeaponType(Int32) = 0 -ITK.DrawITKDebugInfoClient(Boolean) = false -ITK.DrawITKDebugInfoServer(Boolean) = false -Input.ChangePoseToProneTimeToHoldDown(Float32) = 0.2 -Input.CurrentButtonsSlot(Int32) = -1 -Input.CurrentSticksSlot(Int32) = -1 -Input.DisableCrouchWaterLevel(Float32) = 0.8 -Input.DisableProneWaterLevel(Float32) = 0.1 -Input.StrafeSpeedWhileSprintingMultiplier(Float32) = 0.5 -Input.doubleTapToSprintTimeLimit(Float32) = 0.2 -InteractiveManDownStartCountDownDelay(Float32) = 3 -Jamming.deploySmokeContinuously(Boolean) = false -Jamming.drawDebugAirMissileDeploy(Boolean) = false -Jamming.drawDebugSmokeDeploy(Boolean) = false -JobTiming.ColorHighPriorityEnable(Boolean) = false -Juice.SpawnUpdateThread(Boolean) = false -Juice.logClientTestingEvents(Boolean) = false -Keybindings.InteractiveMode(Boolean) = false -LanServerBackend.fakeStatsDownload = true -Level.FullNameChecksumLog(Boolean) = false -Level.OutputChecksumDebugLog(Boolean) = false -Level.Start(String) = -Login.Email(String) = -Login.Password(String) = -Login.PersonaName(String) = -Login.UserName(String) = -MaxDebrisEffectsPerTick(Int32) = 10 -MaxDebrisSpawnRatePerTick(Int32) = 6 -Melee.DontKill(Boolean) = false -Melee.debug(Boolean) = false -Memory.BreakOnLargeRunTimeAlloc(Boolean) = false -Memory.BreakOnLargeRunTimeAllocSize(Int32) = 5242880 -Memory.DisableHavokFreeListAllocator(Boolean) = false -Memory.markAllocated(Boolean) = false -Memory.markAllocatedPattern(Int32) = 205 -Memory.markFreed(Boolean) = false -Memory.markFreedPattern(Int32) = 221 -MemoryDisplay.DisplayCoreByColor(Boolean) = false -MemoryDisplay.OnScreenDisplayCategory(Int32) = 0 -MemoryDisplay.OnScreenDisplayEnabled(Boolean) = false -Mesh.BufferInstancingEnable(Int32) = 1 -Mesh.CompositeBatchingEnable(Int32) = 1 -Mesh.DrawBoxes(Int32) = 0 -Mesh.DrawCompositeEnable(Int32) = 1 -Mesh.DrawEnable(Int32) = 1 -Mesh.DrawLods(Int32) = 0 -Mesh.DrawMovableCompositeEnable(Int32) = 1 -Mesh.DrawNames(Int32) = 0 -Mesh.DrawNonMovableCompositeEnable(Int32) = 1 -Mesh.DrawRigidEnable(Int32) = 1 -Mesh.DrawShaders(Int32) = 0 -Mesh.DrawSkinnedEnable(Int32) = 1 -Mesh.DrawStats(Int32) = 0 -Mesh.ForceBatchMovableCompositeMeshesEnable(Boolean) = false -Mesh.ForceInstancingEnable(Boolean) = false -Mesh.MaxBatchInstanceCount(Int32) = 0 -Mesh.RandomPartsEnable(Boolean) = false -Mesh.RigidBatchingEnable(Int32) = 1 -Mesh.SkinnedBatchingEnable(Int32) = 1 -Mesh.ZOnlyEnable(Boolean) = true -MinDebrisSpawnRatePerTick(Int32) = 2 -MultiProfiler.ReportViewModes(Boolean) = false -Network(NetworkSettings) -Network.DebugServerInput = true -Network.DumpMessageCreators(Boolean) = false -Network.GhostCountWarning(Boolean) = false -Network.GhostCountWarningDrawX(Int32) = 10 -Network.GhostCountWarningDrawY(Int32) = 210 -Network.GhostCountWarningInfo(Boolean) = false -Network.GhostCountWarningInstanceThreshold(Int32) = 10 -Network.GhostCountWarningThreshold(Int32) = 10000 -Network.GhostCountWarningTime(Float32) = 30 -Occlusion.DrawAcceptedTriangles(Boolean) = false -Occlusion.DrawDoubleSidedMeshes(Boolean) = false -Occlusion.DrawRejectedTriangles(Boolean) = false -Occlusion.DrawStats(Boolean) = false -Occlusion.HighPriorityViewDistance(Float32) = 4000 -Occlusion.NormalViewDistance(Float32) = 400 -Occlusion.OccluderJobs(Int32) = 5 -Occlusion.RasterizeJobs(Int32) = 5 -Occlusion.TerrainViewDistance(Float32) = 2000 -Online(OnlineSettings) -Online.AssertRequestCreator(Boolean) = false -Online.ForceOnline(Boolean) = true -PathFollower.Debug(Boolean) = false -Pathfinding(PathfindingDebugSettings) -Pathfinding.CorridorTests(Boolean) = false -PerformanceTracker(PerformanceTrackerSettings) -Persistence(PersistenceSettings) -Persistence.EnableProgressionUpload(Boolean) = false -Persistence.ForceProgressionUpload(Boolean) = false -Physics(PhysicsSettings) -Physics.HavokCounterMaxDepth(Int32) = 0 -PhysicsDebug(PhysicsDebugSettings) -PhysicsRender(PhysicsRenderSettings) -PhysicsRender.LatencyCollisionViewDistance(Float32) = 20 -PhysicsRender.RenderLatencyCollisionMeshes(Boolean) = false -PhysicsVisualDebugger.ActiveContactPointViewer(Boolean) = false -PhysicsVisualDebugger.BreakableShapeConnectionViewer(Boolean) = false -PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer(Boolean) = false -PhysicsVisualDebugger.BroadphaseViewer(Boolean) = false -PhysicsVisualDebugger.ConstraintViewer(Boolean) = false -PhysicsVisualDebugger.ConvexRadiusViewer(Boolean) = false -PhysicsVisualDebugger.EnableBoundingShapes(Boolean) = false -PhysicsVisualDebugger.EnableDestruction(Boolean) = false -PhysicsVisualDebugger.InactiveContactPointViewer(Boolean) = false -PhysicsVisualDebugger.MidphaseViewer(Boolean) = false -PhysicsVisualDebugger.MousePickingViewer(Boolean) = true -PhysicsVisualDebugger.PhantomDisplayViewer(Boolean) = true -PhysicsVisualDebugger.RigidBodyCentreOfMassViewer(Boolean) = false -PhysicsVisualDebugger.RigidBodyInertiaViewer(Boolean) = true -PhysicsVisualDebugger.ShapeAlpha(Int32) = 255 -PhysicsVisualDebugger.ShapeDisplayViewer(Boolean) = true -PhysicsVisualDebugger.SimulationIslandViewer(Boolean) = true -PhysicsVisualDebugger.SweptTransformDisplayViewer(Boolean) = false -PhysicsVisualDebugger.ToiContactPointViewer(Boolean) = false -PhysicsVisualDebugger.ViewDistance(Float32) = 5000 -PhysicsVisualDebugger.WeldingViewer(Boolean) = false -PhysicsVisualDebugger.WorldMemoryViewer(Boolean) = false -PhysicsVisualDebugger.WorldSnapshotViewer(Boolean) = false -Pickup.Blend(Float32) = 2 -Pickup.Debug(Boolean) = false -PickupEntity.DrawEnable(Boolean) = true -Player.AddSpecifiedWeapons(String) = -Player.CurrentActionMap(Int32) = -1 -Player.DebugInputRestriction(Boolean) = false -Player.DisableAllUnlocks(Boolean) = false -Player.DrawActiveUnlocks(Boolean) = false -Player.EnableAllUnlocks(Boolean) = false -Player.EnableSpecifiedUnlocks(String) = -Player.allowDefaultSpawnPointSelection(Boolean) = true -Player.allowRandomSpawnPointSelection(Boolean) = false -Player.ignoreLevelWarmUpTimers(Boolean) = true -Player.logTimeInCurrentState(Boolean) = true -Player.refusedReviveRespawnTimeMultiplier(Float32) = 0.5 -Player.zeroGlobalRespawnTime(Boolean) = false -Player.zeroRespawnTimeOnSuicide(Boolean) = false -PlayerUtils.AimFromWeapon(Boolean) = false -PointSystem.PointsMultiplier(Float32) = 1 -ProfileOptionsManager.EnableLoad(Boolean) = true -ProfileOptionsManager.Log(Boolean) = false -Profiler.showDelayGuids(Boolean) = false -ProximityHook.vaultAlwaysWhenJumping(Boolean) = false -RagdollComponent.RagdollDebugInfo(Boolean) = false -RagdollEntity.ForceCrashOnDummyOverwrite(Boolean) = true -Raycasts.drawAsyncStats(Boolean) = false -Raycasts.drawSyncStats(Boolean) = false -Recoil.decreaseScale(Float32) = 0.01 -RefuseReviveKeyTime(Float32) = 1.5 -Render(GameRenderSettings) -Render.StereoConvergence(Float32) = 4 -Render.StereoSeparation(Float32) = 0.1 -RenderDevice(DxDisplaySettings) -ResourceManager(ResourceManagerSettings) -ResourceManager.AvoidBundledChunks(Boolean) = false -RigidMeshEntity.DrawEnable(Boolean) = true -RigidMeshEntity.ZPassEnable(Boolean) = false -Sequencer.pauseTime(Boolean) = false -Sequencer.renderStepSize(Float32) = 0.033 -Sequencer.renderTracks(Boolean) = false -Sequencer.triggerEventsOnScrubbing(Boolean) = false -Server(ServerSettings) -Server.DrawCombatAreaGeometry(Boolean) = false -Server.IsDesertingAllowed(Boolean) = false -Server.LogGameAttributes(Boolean) = false -Server.Paused(Boolean) = false -Server.statisticsFallback(Boolean) = false -ServerAdministrationLog.DebugOutput(Boolean) = false -ServerMapSequencer.DebugOutput(Boolean) = false -ServerMeleeWeapon.EnableRaycastVerification(Boolean) = false -ServerMeleeWeapon.ShowDebugInfo(Boolean) = false -ServerMetrics(ServerMetricsSettings) -ShaderSystem.MaxContextDrawBlockCount(Int32) = 4096 -SharedDataManager.RegisterDebug(Boolean) = false -ShrinkFactor(Float32) = 0.5 -SmokeManager.DrawDebug(Boolean) = false -Snowroller.debug(Boolean) = false -Soldier.ClientVehicleRagdollEnabled(Boolean) = true -Soldier.DrawDebugAimRaycasts(Float32) = 0 -Soldier.HealthCorrectionTimeout(Float32) = 2 -Soldier.InteractiveManDownProneDelay(Float32) = 0.5 -Soldier.RenderDebugFiringStats(Boolean) = false -Soldier.RenderLookAtPosition(Int32) = 0 -Soldier.ServerVehicleRagdollEnabled(Boolean) = true -Soldier.ShowSpottedStatus(Boolean) = false -Soldier.animate3pWhenIn1p(Boolean) = true -Soldier.breathControlTransitionTime(Float32) = 0.5 -Soldier.camera.debugCameraBlend(Boolean) = false -Soldier.cameraAnimation(Boolean) = true -Soldier.cameraAnimationDebug(Boolean) = false -Soldier.cameraImpulseDebug(Boolean) = false -Soldier.cameraImpulseMaxValue(Float32) = 50 -Soldier.cameraImpulseThreshold(Float32) = 7 -Soldier.cameraImpulses(Boolean) = true -Soldier.cameraLagEffect(Boolean) = false -Soldier.cameraPreventClippingDistance(Float32) = 0.1 -Soldier.deathPickupEnabled(Boolean) = true -Soldier.disableImpulseFakePhysics(Boolean) = false -Soldier.localHealth(Boolean) = false -Soldier.localStats(Boolean) = false -Soldier.meshDisabledPriorityScale(Float32) = 1E+09 -Soldier.meshPriorityScale1p(Float32) = 1 -Soldier.meshPriorityScale3p(Float32) = 1 -Soldier.minVelocityForDamage(Float32) = 5 -Soldier.occlusionBoxScale(Float32) = 0.8 -Soldier.occlusionBoxTreshold(Float32) = 65 -Soldier.renderBoundingBox(Boolean) = false -Soldier.renderClientHealth(Boolean) = false -Soldier.renderHeadCollision(Boolean) = false -Soldier.renderPhysicsPosition(Boolean) = false -Soldier.renderPosition(Boolean) = false -Soldier.renderServerHealth(Boolean) = false -Soldier.renderShootSpace(Boolean) = false -SoldierBoundsChecker.constDeltaForward(Float32) = 1 -SoldierBoundsChecker.constDeltaPos(Float32) = 1 -SoldierBoundsChecker.constDeltaTime(Float32) = 0 -SoldierBoundsChecker.constMinUpdateDelayTime(Float32) = 0.5 -SoldierBoundsChecker.constUpdateDelay(Float32) = 3 -SoldierBoundsChecker.debug(Boolean) = false -SoldierBoundsChecker.updateSpeedLimit(Float32) = 3 -SoldierRender.Debug1pAnims(Boolean) = false -SoldierRender.Enable(Boolean) = true -SoldierRender.FirstPersonForegroundEnable(Boolean) = true -SoldierRender.FirstPersonShadowEnable(Boolean) = false -SoldierRender.FirstPersonTransformEnable(Boolean) = true -SoldierRender.ForegroundSoldierZPassEnable(Boolean) = true -SoldierRender.ForegroundWeaponZPassEnable(Boolean) = true -SoldierRender.ViewStateEnable(Boolean) = true -SoldierRender.WeaponFovEnable(Boolean) = true -SoldierTest.automaticSpawnEnabled(Boolean) = true -SoldierTest.maxCountTestSoldier(Int32) = 64 -SoldierTest.recordScripts(Boolean) = false -SoldierTest.replayScriptIndex(Int32) = -1 -SoldierTest.replayScripts(Boolean) = false -SoldierTest.respawnAfterNewRecording(Boolean) = false -SoldierTest.scriptsEnabled(Boolean) = false -SoldierTest.spawnEnabled(Boolean) = false -Sound(SoundSettings) -SpatialQueryManager.GridSize(Int32) = 1024 -SpawnBloodPoolDecalDelay(Float32) = 3 -SpecialMoves.Debug(Boolean) = false -SpecialMoves.collisionSqrDistanceTolerance(Float32) = 0.12 -SpecialMoves.debugClientMotion(Boolean) = false -SpecialMoves.debugServerMotion(Boolean) = false -SpecialMoves.disableScaling(Boolean) = false -Spotting.checkForLowAmmoTime(Float32) = 2 -Spotting.drawDebugPassiveSpotter(Boolean) = false -Spotting.drawDebugSpotter(Float32) = 0 -Spotting.drawDebugSpotterRaycast(Float32) = 0 -Spotting.potentialSpottableTargets(Int32) = 5 -StaticCamera.DisableLooseParts(Boolean) = false -Stats.enableCategoryLookUpErrorTrigger(Boolean) = false -StreamManagerMessage.Debug(Boolean) = false -SubLevel.allowBundlePreloading(Boolean) = true -SupportedCornerShooting.cornerHeightOffset(Float32) = 0.35 -SupportedCornerShooting.cornerMaxAngle(Float32) = 0.01 -SupportedCornerShooting.cornerMaxDistanceFromWall(Float32) = 1 -SupportedCornerShooting.cornerRayLength(Float32) = 2 -SupportedCornerShooting.cornerYawLimitRayLength(Float32) = 0.95 -SupportedCornerShooting.enabled(Boolean) = false -SupportedCornerShooting.horizontalCheckWidth(Float32) = 1 -SupportedCornerShooting.horizontalOffset(Float32) = 0.25 -SupportedShooting.angleCheckMultiplier(Float32) = 1.5 -SupportedShooting.debug(Boolean) = false -SupportedShooting.objectOffset(Float32) = 0.3 -SupportedShooting****tationDistance(Float32) = 0.6 -SupportedShooting.supportedMeasureDebug(Boolean) = false -SupportedShooting.supportedUpdateInterval(Float32) = 0.2 -SupportedShooting.supportedYawLimitRayLength(Float32) = 0.75 -SyncedBFSettings(SyncedBFSettings) -SyncedGame(SyncedGameSettings) -Terrain(TerrainSettings) -TerrainStreaming(TerrainStreamingSettings) -Tickets.DisableTicketBleed(Boolean) = false -Tickets.SuperFastBleed(Boolean) = false -TimingView(TimingViewSettings) -TransactionLog.FileVariationCount(Int32) = 10 -TransactionLog.OutputLevel(Int32) = 0 -TransactionTransmitter.Stress(Boolean) = false -TurboLoader.AllowUrgent(Boolean) = true -TurboLoader.EnableHddIo(Boolean) = true -TurboLoader.EnableStep(Boolean) = false -TurboLoader.LoadingScreenQuanta(Float32) = 20 -TurboLoader.NetworkStats(Boolean) = false -TurboLoader.NormalQuanta(Float32) = 3 -TurboLoader.ProfileSpikes(Boolean) = false -TurboLoader.ScatterOnPpu(Boolean) = false -TurboLoader.SingleStep(Boolean) = false -TurboLoader.SoakHddIo(Int32) = 0 -TurboLoader.SpikeTreshold(Int32) = 500 -TurboLoader.UseOldDbxPath(Boolean) = false -TurboLoader.Visualize(Boolean) = false -TurboLoader.VisualizeQueue(Boolean) = false -TurnAroundForceFrontRearFactor(Float32) = 4 -TurnAroundForceLeftRightFactor(Float32) = 2 -TurnAroundForceTimeLimit(Float32) = 2 -UI(UISettings) -UI.AmpPort(Int32) = 7534 -UI.AmpServerEnabled(Boolean) = false -UI.AmpWaitForServerConnection(Boolean) = false -UI.DisableMovies(Boolean) = false -UI.DisableMoviesOnConsoles(Boolean) = true -UI.DrawEnable(Boolean) = true -UI.FontCacheTextureHeight(Int32) = 1024 -UI.FontCacheTextureWidth(Int32) = 1024 -UI.Language(String) = LanguageFormat_Undefined -UI.MaxMinimapIconsConsole(Int32) = 64 -UI.MaxMinimapIconsPc(Int32) = 256 -UI.OnScreenTraces(Boolean) = false -UI.OutputEnabled(Boolean) = false -UI.RenderCommandBufferSize(Int32) = 327680 -UI.RenderIndexBufferSize(Int32) = 98304 -UI.RenderPcBufferScale(Float32) = 4 -UI.RenderVertexBufferSize(Int32) = 327680 -UI.ReuseGbufferMemoryForMovies(Boolean) = false -UI.ShowDebugInfo(Boolean) = false -UI.ShowDebugStringTag(Boolean) = false -UI.SkipIntroVideoSequence(Boolean) = false -UI.UpdateEnable(Boolean) = true -UI.VerboseOutputEnabled(Boolean) = false -UIConnectionComp.FakeOnline(Boolean) = false -UIConnectionComp.FakeOnlinePass(Boolean) = false -UICoopComp.UnlockAllLevels(Boolean) = true -UdpSocket.ReusePort(Boolean) = false -UnlockComponent.Debug(Float32) = 0 -UseRawMouseInput(Int32) = -1 -UseTurnAroundForce(Boolean) = false -VegetationSystem(VegetationSystemSettings) -VegetationSystem.ClientTreeImpulseBulletMultiplier(Float32) = 0.01 -VegetationSystem.ClientTreeImpulseCap(Float32) = 8 -VegetationSystem.CollisionImpulseCap(Float32) = 8 -VegetationSystem.TreeImpulseBulletMultiplier(Float32) = 0.015 -VegetationSystem.TreeImpulseCollisionForceMultipier(Float32) = 0.0005 -VegetationSystem.TreeImpulseExplosionMultiplier(Float32) = 0.15 -VegetationSystem.TreeImpulseMissileMultiplier(Float32) = 0.005 -VegetationSystem.TreeImpulsePushForceCap(Float32) = 4000 -VegetationSystem.TreeImpulseThreshold(Float32) = 50 -Vehicle.CheckGroundOnVehicleProjectileInterval(Float32) = 1.5 -Vehicle.CheckGroundOnVehicleProjectileRayLength(Float32) = 0.1 -Vehicle.CutsceneDebugClient(Boolean) = false -Vehicle.DamageAngleOfImpactServer(Boolean) = false -Vehicle.DirtFactorClient(Float32) = -1 -Vehicle.DrawEnable(Boolean) = true -Vehicle.KeyframeDebugServer(Boolean) = false -Vehicle.MaterialCollisionStatsServer(Boolean) = false -Vehicle.MaxLockOnPositionDistance(Float32) = 2000 -Vehicle.PartComeLooseScaleServer(Float32) = 7 -Vehicle.RenderBoundingBoxClient(Boolean) = false -Vehicle.RenderBoundingBoxServer(Boolean) = false -Vehicle.ShowComponentUpdateStatsClient(Boolean) = false -Vehicle.ShowComponentUpdateStatsServer(Boolean) = false -Vehicle.ShowLockOnPositionDebugInfo(Boolean) = false -Vehicle.SlowMotionEnabled(Boolean) = false -Vehicle.SlowMotionScale(Float32) = 10 -Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast(Int32) = 5 -VehicleDeployWeapon.DrawDebugDeployVehicle(Boolean) = false -VehicleDeployWeapon.SpawnVehicleYOffset(Float32) = 0.1 -VeniceOnline(VeniceOnlineSettings) -VeniceUI(VeniceUISettings) -VerboseClientHealthModuleOutput(Boolean) = false -VerboseServerHealthModuleOutput(Boolean) = false -VerboseUIGraphManagerOutput(Boolean) = false -Voip.DisableCodec(Boolean) = false -WarpAnimationEntity.debugWarpPoint(Boolean) = false -Weapon.Gunsway.DispersionEnabled(Boolean) = true -Weapon.debugWeaponStreamingInfo(Boolean) = false -Weapon.renderShootSpace(Boolean) = false -WeaponFiring.ClientDebug(Boolean) = false -WeaponFiring.CorrectionDebug(Boolean) = false -WeaponFiring.QuickSwitchBackDelay(Float32) = 0.15 -WeaponFiring.QuickSwitchDeployTime(Float32) = 0.0333333351 -WeaponFiring.QuickSwitchFireDelay(Float32) = 0.15 -WeaponFiring.ServerDebug(Boolean) = false -Weapons.debugAimingConstraints(Boolean) = false -Weapons.debugCurrentWeapon(Boolean) = false -Weapons.gunDownRaycastLength(Float32) = 1 -Weapons.gunDownSoldierDistance(Float32) = 5 -Weapons.gunDownTestEnabled(Boolean) = true -Weapons.instantReloadDisabledTime(Float32) = 0.2 -Window(WindowSettings) -add-debug-entity(Boolean) = false -animated-camera-base-fov(Float32) = 100 -animatedTransformDebug(Boolean) = false -ant-pad-state-debug(Boolean) = false -ant.DetailedCollision.debugLatency(Int32) = 0 -ant.DetailedCollision.forceServerPoseUpdate(Boolean) = false -ant.DetailedCollision.renderBones(Boolean) = false -ant.DetailedCollision.renderBonesOnRayTest(Boolean) = false -ant.DetailedCollision.renderCollisionBoneTransforms(Boolean) = false -ant.DetailedCollision.renderLatencyCollision(Boolean) = false -ant.DetailedCollision.renderLatencyCollisionPoseTimes(Boolean) = false -ant.EnableChooserAssert(Boolean) = false -ant.Minimal3pServer(Boolean) = true -antDebug.ControllerTreeTextScale(Float32) = 1 -antDebug.ControllerTreeTextScroll(Int32) = 0 -antDebug.DebugPackageAssets(Int32) = 0 -antDebug.DebugPackageAssetsName(String) = -antDebug.DebugPackageAssetsScroll(Int32) = 0 -antDebug.DrawAntQueryDebug(Boolean) = false -antDebug.DrawDebugYawText(Boolean) = false -antDebug.DrawIKDebug(Boolean) = false -antDebug.DrawPhantomComponentQuerySphere(Boolean) = false -antDebug.DrawPhantomInstantRayQueries(Boolean) = false -antDebug.FaceposerDebugIndex(Int32) = -1 -antDebug.MemoryBudgetSize(Float32) = 20 -antDebug.PhantomComponentDebugEnabled(Boolean) = false -antDebug.ShowControllerTree(Boolean) = false -antDebug.ShowResourceMemory(Boolean) = false -antDebug.ShowRuntimeMemory(Boolean) = false -antDebug.ShowSceneOpMatrix(Boolean) = false -antDebug.ShowSceneOpMatrixInstances(Boolean) = false -antDebug.ShowSceneOpMatrixTree(Boolean) = false -antDebug.SkeletonBlocks(Boolean) = false -append-connection-time(Boolean) = false -asyncRayQueriesEnabled(Boolean) = true -audio-big-world-debug(Boolean) = false -audio-debug-soldier-sound-component(Boolean) = false -audio-debug-soundareas(Boolean) = false -audio-distance-filter-max-distance(Float32) = 200 -audio-distance-filter-min-distance(Float32) = 5 -audio-distance-max-cutoff(Float32) = 24000 -audio-distance-min-cutoff(Float32) = 500 -audio-doppler-pitch-smooth-factor(Float32) = 0.8 -audio-emitter-max-cutoff(Float32) = 24000 -audio-emitter-min-cutoff(Float32) = 500 -audio-enable-profiler(Boolean) = false -audio-listener-maxvelocitydiff(Float32) = 100 -audio-log-wave-disk-reads(Boolean) = false -audio-max-obstruction(Float32) = 1 -audio-max-obstruction-queries(Int32) = 30 -audio-max-obstructiondistance(Float32) = 200 -audio-max-time-blocked(Float32) = 3 -audio-max-time-inaudible(Float32) = 2 -audio-max-time-suspended(Float32) = 4 -audio-obstruction-max-inactivetime(Float32) = 0.2 -audio-obstruction-smooth-rate(Float32) = 3 -audio-obstruction-stage-threshold(Float32) = 0.02 -audio-obstruction-velocitythreshold(Float32) = 5 -audio-occlusion-enable(Boolean) = true -audio-priority-grace-period(Float32) = 0.5 -audio-priority-perceived-loudness-factor(Float32) = 0.3 -audio-reverb-distance-falloff(Float32) = 0.01 -audio-scope-debug(Boolean) = false -audio-soundstates-debug(Boolean) = false -audio-vo-event-entity-debug(Boolean) = false -audio-write-aiff-file(Boolean) = false -autoaim-debug-output(Boolean) = false -blaze-connecting-messages(Boolean) = true -blaze-force-local-persisted-info = true -blaze-server-state-change-logging = true -bullet-override-damage(Float32) = -1 -bullet-render-close-by-vehile(Boolean) = false -bullet-render-effect-transform(Boolean) = false -bullet-render-impulse(Boolean) = false -bullet-render-visual-trail(Boolean) = false -cache-ui-input(Boolean) = true -camera-collision-ignore-trees(Boolean) = true -camera-shake-realeasetime(Float32) = 0.5 -capturePointLocationSnapTime(Float32) = 1 -character-downhill-speed-modifier(Float32) = 1 -character-uphill-speed-modifier(Float32) = 1 -chassis-component-use-async-raycasts(Boolean) = true -chassis-friction(Float32) = 1 -chassis-friction-at-low-velocity(Float32) = 0 -chassis-restitution(Float32) = 0 -cleanInterval(Float32) = 5 -client-material-impact-stats(Boolean) = false -client-only-simulation(Int32) = 0 -client-prediction-step(Int32) = 1 -client-soldier-correctionTime(Float32) = 0.25 -cycle-weapon-loops(Boolean) = false -damageHistoryTime(Float32) = 90 -database-dump-unresolved(Boolean) = false -debug-auto-driver(Int32) = 0 -debug-character-contact(Boolean) = false -debug-core-sleeptime(Int32) = 0 -debug-draw-locking-client(Boolean) = false -debug-draw-locking-server(Boolean) = false -debug-engine-sound(Boolean) = false -debug-ghosting(Boolean) = false -debug-query-collectors(Int32) = 0 -disable-camera(Boolean) = false -disable-client-animations(Boolean) = false -disable-client-correction(Boolean) = false -disable-entities(Boolean) = false -disable-input(Boolean) = false -disable-input-acceleration(Boolean) = false -disable-input-cache(Boolean) = false -disable-input-postfetch(Boolean) = false -disable-interpolation(Boolean) = false -dispersion-debug-output(Boolean) = false -dispersion-debug-output-offset-x(Float32) = 0 -dispersion-debug-output-offset-y(Float32) = 0 -draw-input(Boolean) = false -draw-player-groups(Int32) = 0 -draw-wheel-friction(Boolean) = false -dynamic-object-cull-area-factor(Float32) = 0.038 -dynamic-object-cull-distance-far(Float32) = 200 -dynamic-object-cull-distance-far-sp(Float32) = 350 -dynamic-object-cull-distance-near(Float32) = 70 -enable-weapon-transform-debug(Boolean) = false -engine-fake-rpm-max-mod(Float32) = 0.5 -engine-fake-rpm-mod(Float32) = 1 -excess-input-debug-axis(Int32) = -1 -excess-input-limit(Float32) = 20 -excess-input-strength(Float32) = 15 -explosion-override-damage(Float32) = -1 -explosionPackRenderForward(Boolean) = false -fade-debug(Boolean) = false -find-controllable-in-aim-render-debug(Boolean) = false -find-controllable-in-aim-render-debug-time(Float32) = 0.1 -find-controllable-in-aim-syncedray-safety-margin(Float32) = 0.1 -find-controllable-in-aim-use-async-raycasts(Boolean) = true -freecam-enableMoveUpDown(Boolean) = true -freecam-rotatespeed-fast(Float32) = 2.5 -freecam-rotatespeed-medium(Float32) = 1.8 -freecam-rotatespeed-slow(Float32) = 1.2 -freecam-rotatespeed-superfast(Float32) = 2.5 -freecam-rotatespeed-superslow(Float32) = 0.6 -freecam-rotatespeed-veryslow(Float32) = 0.8 -game-replaydebug(Boolean) = false -groupDamageLimit(Float32) = 2 -gunsway-amplitude-inc-per-shot-max-deviation(Float32) = 0.1 -gunsway-jumping-dispersion-time(Float32) = 0.5 -gunsway-moving-dispersion-speed-threshold(Float32) = 0.5 -gunsway-recoil-threshold-factor(Float32) = 0 -http-draw-stats(Int32) = 0 -http-fs-keepalive-secs(Int32) = 10 -http-fs-max-gap(Int32) = 32768 -juice-alternative-naming-scheme(Boolean) = false -log-score-in-drone-console(Boolean) = false -material-impact-stats(Boolean) = false -max-chat-message-chars(Int32) = 255 -missile-client-use-async-raycasts(Boolean) = true -missile-locking-debug(Boolean) = false -mission-design-stats(Int32) = 0 -mortar-strike-use-async-raycasts(Boolean) = true -mouse-input-joysim-deadzone(Float32) = 0.2 -mouse-input-joysim-deadzone-debug(Boolean) = false -mouse-input-scaling(Float32) = 1 -movie-component-debug-enable(Boolean) = false -movie-component-enable(Boolean) = false -movie-component-external-time-enable(Boolean) = true -movie-component-update-enable(Boolean) = true -movie-entity-debug-enable(Boolean) = false -movie-entity-enable(Boolean) = false -movie-entity-external-time-enable(Boolean) = true -movie-entity-update-enable(Boolean) = true -movie-texture-debug-enable(Boolean) = false -muzzle-flash-debug(Boolean) = false -muzzle-flash-debug-time(Float32) = 2 -network-banger-cull-area-factor(Float32) = 0.02 -network-banger-cull-camera-fov(Float32) = 35 -network-banger-cull-distance-far(Float32) = 250 -network-banger-cull-distance-near(Float32) = 75 -network-correction-interpolation(Boolean) = true -network-debug-types(Boolean) = false -network-prediction(Boolean) = true -output-bandwidth-stats(Boolean) = false -pad-input-scaling(Float32) = 0.1 -pause-on-fire(Boolean) = false -phy-max-resistance-force(Float32) = 10 -phy-reg-d(Float32) = 0.25 -phy-reg-p(Float32) = 1 -phy-safety-offset(Float32) = 0.5 -phy-side-mag(Float32) = 1 -physics-aero-wing-forces(Int32) = 0 -physics-align-vehicle-limit-angle(Float32) = 5 -physics-angle-of-attack(Float32) = 5 -physics-angular-dampFactor(Float32) = 10 -physics-assert-on-collision-overflow(Boolean) = false -physics-boat-hull-recalc(Float32) = 1 -physics-boat-out-of-water-friction(Float32) = 20 -physics-box-extra-damping(Float32) = 5 -physics-brake-mod(Float32) = 0 -physics-character-apply-keyframe-distance(Float32) = 5 -physics-character-correction(Boolean) = false -physics-character-default-dynamic-friction(Float32) = 1 -physics-character-default-static-friction(Float32) = 0 -physics-character-infinite-sprint(Boolean) = false -physics-character-waterDamping(Float32) = 0.1 -physics-clamp-damp(Float32) = 0.8 -physics-client-side-dest-momentum-mod(Float32) = 20 -physics-client-sim-free-ticks(Int32) = 30 -physics-client-sim-interpolation-ticks(Int32) = 30 -physics-crush-damage-body-mod(Float32) = 0.0001 -physics-crush-damage-mod(Float32) = 1 -physics-cs(Float32) = 0.9 -physics-debug-character(Boolean) = false -physics-debug-character-collision(Boolean) = false -physics-debug-proximity(Int32) = 0 -physics-dont-despawn-server-ragdoll(Boolean) = false -physics-draw-added-contact-points(Boolean) = false -physics-draw-boat-hull(Int32) = 0 -physics-draw-center-of-mass(Boolean) = false -physics-draw-client-physics(Boolean) = false -physics-draw-collision-tracking(Boolean) = false -physics-draw-collision-tracking-ew(Boolean) = false -physics-draw-effect-world-wakeup-stats(Boolean) = false -physics-draw-effectsWorld(Boolean) = false -physics-draw-loose-parts(Int32) = 0 -physics-draw-neighbour(Int32) = 0 -physics-draw-ragdoll-network-debug(Int32) = 0 -physics-draw-ragdoll-raycast-bbox(Boolean) = false -physics-draw-ragdoll-raycast-hit(Boolean) = false -physics-draw-rotation-bodies(Int32) = 0 -physics-draw-server-physics(Boolean) = false -physics-draw-spring(Boolean) = false -physics-draw-spring-slope(Boolean) = false -physics-draw-track(Boolean) = false -physics-draw-vehicle-proximity(Boolean) = false -physics-draw-water-effects(Boolean) = false -physics-draw-water-forces(Boolean) = false -physics-draw-water-test(Int32) = 0 -physics-draw-wing-forces(Boolean) = false -physics-extra-radius-mod(Float32) = 1 -physics-flap-lift-scale(Float32) = 1 -physics-hinge-max-speed(Float32) = 0 -physics-lat-clampFactor(Float32) = 1 -physics-lat-ff(Float32) = 1 -physics-linear-dampFactor(Float32) = 150 -physics-long-clampFactor(Float32) = 1 -physics-long-ff(Float32) = 1 -physics-merge-islands(Int32) = 1 -physics-mf(Float32) = 20000 -physics-optimized-ai-vehicles(Boolean) = true -physics-override-sphere(Boolean) = false -physics-particle-spawns-per-frame(Int32) = 3 -physics-pause-on-collision-overflow(Boolean) = false -physics-prediction-debug-renderer(Boolean) = false -physics-prediction-test-character-entity(Boolean) = false -physics-prog-exp(Float32) = 1 -physics-ragdoll-network-lerp-factor(Float32) = 1 -physics-spawn-debug(Int32) = 0 -physics-sphere-move(Float32) = 10 -physics-spring-force-mod(Float32) = 0.25 -physics-spring-force-mod-lim(Float32) = 0.99 -physics-spring-max-speed(Float32) = 0 -physics-static-breakm(Float32) = 2 -physics-static-breakv(Float32) = 0.01 -physics-vehicle-anti-twist-enable(Boolean) = true -physics-vehicle-anti-twist-strength(Float32) = 0.5 -physics-vehicle-step-count-base(Int32) = 1 -physics-vehicle-step-count-low-vel(Float32) = 15 -physics-vehicle-step-count-max(Int32) = 3 -physics-water-angular-mod(Float32) = 0.2 -physics-water-dampening(Float32) = 0.1 -physics-water-density(Float32) = 1000 -physics-water-friction(Float32) = 100 -physics-water-height-mod(Float32) = 0 -physics-water-lift(Float32) = 1 -physics-water-linear-mod(Float32) = 1 -physics-water-resistance(Float32) = 1 -physics-wing-lift-scale(Float32) = 1 -physics-xz-comp(Int32) = 0 -physics.parachute.debug(Boolean) = false -player-name(String) = -pointcloud-decompress-jobs-enable(Boolean) = true -pointcloud-sample-rate-multiplier(Float32) = 1 -pointcloud-streaming-readahead-time(Float32) = 6 -pointcloud-vertexbuffer-count(Int32) = 2 -projectile-dispersion-enabled(Boolean) = true -projectile-extra-amd(Float32) = 0.4 -projectile-extra-lmd(Float32) = 0.4 -projectile-flyby-from-local-player(Boolean) = false -projectile-proxy-delay(Float32) = 0.25 -projectile-proxy-duration(Float32) = 1 -projectile-render-client-trail(Boolean) = false -projectile-render-collision(Boolean) = false -projectile-render-hit-detail-mesh(Boolean) = false -projectile-render-impact-normals(Boolean) = false -projectile-render-latency-collision(Boolean) = false -projectile-render-position(Boolean) = false -projectile-render-server-trail(Boolean) = false -projectile-trail-timeout(Float32) = 10 -projectile-visual-delay(Float32) = 0.15 -projectile-visual-duration(Float32) = 0.5 -proximityHook.DetectionRayMaxScale(Float32) = 5 -proximityHook.DetectionRayMinScale(Float32) = 1.2 -proximityHook.checkUpdateInterval(Float32) = 0.2 -proximityHook.climbLadderDebug(Boolean) = false -proximityHook.hitWarningSpeed(Float32) = 7 -proximityHook.interactDistance(Float32) = 1.2 -proximityHook.interactHeight(Float32) = 0.5 -proximityHook.jumpActionMinimumForwardInput(Float32) = 0.2 -proximityHook.testDebug(Int32) = 0 -proximityHook.vaultDebug(Boolean) = false -proximityHook.vaultDetectionCharacterWidth(Float32) = 0.3 -proximityHook.vaultMeasureDebug(Boolean) = false -proximityHook.vaultUpLengthCondition(Float32) = 0.7 -proximityHook.vaultUpTolerance(Float32) = 0.2 -query-protocol-debug-challenges(Boolean) = false -query-protocol-no-validation(Boolean) = false -ragdoll-active-contact-point-limit(Int32) = 20 -ragdoll-allow-bullet-impulse(Boolean) = false -ragdoll-draw-bones(Boolean) = false -ragdoll-draw-contact-point-per-bone(Boolean) = false -ragdoll-draw-init-pose(Boolean) = false -ragdoll-explosion-impulse(Boolean) = false -ragdoll-frames-before-copy(Int32) = 5 -ragdoll-high-activity-limit(Int32) = 200 -ragdoll-overflow-limit(Int32) = 2000 -ragdoll-pause-after-init(Boolean) = false -ragdoll-render-stats(Boolean) = false -ragdoll-settle-angularvelocity(Float32) = 0.05 -ragdoll-settle-linearvelocity(Float32) = 0.05 -ragdoll-settle-minactivetime(Float32) = 5 -render-char-contact-points(Boolean) = false -render-vehicle-cutscene-transform(Boolean) = false -rotation-speed-limit(Float32) = 0.001 -rotor-component-use-async-raycasts(Boolean) = true -scripted-input(Boolean) = false -scroll-wheel-input-scaling(Float32) = 3.33333 -server-drawAreaTriggerGeometry(Int32) = 0 -server-drawArtilleryStrikeGeometry(Int32) = 0 -server-drawArtilleryStrikeGeometryDrawTime(Float32) = 0.1 -server-drawClearAreaTrigger(Int32) = 0 -server-drawClearAreaTriggerTime(Float32) = 10 -server-drawDamageAreaTrigger(Int32) = 0 -server-drawDamageAreaTriggerTime(Float32) = 10 -server-drawLookAtTriggerGeometry(Int32) = 0 -server-drawTriggerGeometry(Boolean) = false -server-drawVehicleStateTriggerInfo(Boolean) = false -server.drawUnderFireTriggerRadius(Boolean) = false -server.missile.render.wanted.adjustments(Boolean) = false -show-exit-points(Boolean) = false -show-mouse-cursor(Boolean) = false -show-supply-sphere-stats(Boolean) = false -soldier-disable-weapon-sway(Boolean) = false -soldier.autoReviveWhenManDown(Boolean) = false -soundJobEnable(Boolean) = true -specialMovesCheck.highCheckHeightOffsetFromMiddle(Float32) = 0.5 -specialMovesCheck.lowCheckHeightOffsetFromMiddle(Float32) = -0.4 -specialMovesCheck.middleCheckHeightOffsetFromMiddle(Float32) = -0.2 -spotting.drawDebugInfo(Boolean) = false -suppression-debug(Boolean) = false -suppression-max-value(Float32) = 65535 -tank-forward(Float32) = 1 -tank-steer(Float32) = 1 -tank-steer-fix-multiplier(Float32) = 7 -tank-steer-fix-offset(Float32) = 1 -ui3dLaserTagComp.useFlash(Boolean) = true -uiHud.drawBufferSize(Int32) = 8 -uiHud.renderTextOnce(Boolean) = false -uiHud.textLife(Float32) = 5 -uiNametagComp.useFlash(Boolean) = false -uiNametagComp.useTestNames(Boolean) = false -vehicle-anti-twist-inertia-multiplier(Float32) = 5 -vehicle-debug-cockpits(Boolean) = false -vehicle-interact-cooldown-time(Float32) = 0.5 -vehicle-movement-timer(Float32) = 0 -vehicle-plot-curves(Boolean) = false -vehicle-stand-still-damping-angular-vel-limit(Float32) = 0.1 -vehicle-stand-still-damping-linear-vel-limit(Float32) = 1 -visual-debugger-terrain-triangle-size(Int32) = 16 -visualInterpolationEnabled(Int32) = 1 -wait-load(Int32) = 0 -warn-origin-spawning(Boolean) = true -warnOriginSpawning(Boolean) = true -weapon-eject-falltimecheck(Float32) = 10 -weapon-socket-to-view(Int32) = -1 -weapon-switching-mouse-wheel-repeat-delay(Float32) = 0.04 -weapon.powerTool.NewTargetSearchTime(Float32) = 1 -weaponMovementScaling(Float32) = 0.04 -web.accessKeyURL(String) = -wheel-debug-async-raycast(Boolean) = false -wheel-slip-slow-velocity(Float32) = 7.2 -wheel-slipangle-slow-b(lat)(Float32) = 10 -wheel-slipratio-slow-b(long)(Float32) = 10