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ИНФА Battlefield 3
родяДата: Воскресенье, 28.04.2013, 15:26 | Сообщение # 16
Группа: Проверенные
Сообщений: 111
Висит и не слетает и не выдает никаких ошибок. TRIADA ВЫКИНИ СЕРВЕР НА НОРМАЛЬНЫЙ ФАЙЛООБМЕННИК С ПОДДЕРЖКОЙ ДОКАЧКИ.Буду очень признателен.

И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
 
TRIADAДата: Среда, 01.05.2013, 22:34 | Сообщение # 17
Группа: Проверенные
Сообщений: 518
http://nnm-club.ru/forum/viewtopic.php?p=5575768#5575768 раздача на 2 дня
 
TRIADAДата: Пятница, 03.05.2013, 20:11 | Сообщение # 18
Группа: Проверенные
Сообщений: 518
родяBF3ServerTRIADA.zip все держи
 
родяДата: Суббота, 04.05.2013, 21:17 | Сообщение # 19
Группа: Проверенные
Сообщений: 111
Такое мелкое мое замечание.Сервер при коннекте к нему 1-ой версии маленько отзывается на клиент...В bad акфьуы появляются числа)))А значит уже сервер не пускает клиент к нему рубануться...Надо думать далее

И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
 
родяДата: Суббота, 04.05.2013, 21:40 | Сообщение # 20
Группа: Проверенные
Сообщений: 111
Цитата (Amati)
а че тут думать то? ты сначала придумай как он тебя регистрировать то будет? Пустой слот невидимку что ли? Так что поэтому у вас черные экраны потому что сервер не сможет вообще понять что за чудо к нему лезет)))
C бэд компани проще.ССЛ патч снимал защиту и коннектил сервер к эмулю. А тут эмуля писать просто нет смысла пока.Так как нет способа простого взлома типа фесл патча

Добавлено (04.05.2013, 19:39:54)
---------------------------------------------
А то, что мы мучаем ехзешники игры-это отчасти фигня пока. Веб мод свое дело в екзе делает...Вопрос только для серва какую команду забацать)))


И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...

Сообщение отредактировал родя - Суббота, 04.05.2013, 21:46
 
родяДата: Суббота, 04.05.2013, 21:54 | Сообщение # 21
Группа: Проверенные
Сообщений: 111
Цитата (Amati)
какой какой патч? Эт где такой стоит?
FESL патч-это ssl на сколько я знаю.И хуки нексуса на нем основываются.Проверить можешь через нех редактор. Насчет смысла...хм)))Ну удачи...что еще сказать

Добавлено (04.05.2013, 19:54:30)
---------------------------------------------
Кстати тут в папке с сервом логи DOMO есть...Один правда.Тут сходу видно, что сервер к блейзу коннектили и что в тот момент происходило)))


И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
 
родяДата: Суббота, 04.05.2013, 21:55 | Сообщение # 22
Группа: Проверенные
Сообщений: 111
Код
[UTC 10/25/2011 18:00:53.611] BF/Main/Main.cpp(2902): "GameLoop": Info: Build ID: VeniceRetailServerPc 879793, built on 2011-10-24 16:58
[UTC 10/25/2011 18:00:53.611] BF/Main/Main.cpp(2910): "GameLoop": Info: Command line: bf3_server_Final.exe -serverInstancePath C:\Users\domo\Desktop\BF3\Instance -GamePort 40164 -RemoteAdminPort 127.0.0.1:47200 +admin.password smurf -PingSite ams -Region EU +vars.serverName Test Server -super layout.toc -server -dedicated -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 1 -ServerMetrics.PerformanceTelemetryEnabled 1 -ServerMetrics.PerformanceProfileStateEnabled 1 -TransactionLog.OutputLevel 1 -ServerMetrics.DbxReportEnabled 0 -VeniceOnline.QueueCapacityOverride 0 -Client.LoadingTimeOut 10 -Client.LoadedTimeOut 10 -Client.IngameTimeOut 10 -Server.IngameTimeOut 10 -Server.LoadingTimeOut 10 -Server.IsReconfigurable false -VeniceOnline.PunkBusterActivateServer true -Network.MaxClientCount 64 -server -dedicated  
[UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(172): "GameLoop": Info: Processing server options from config file /server/instance/ServerOptions.cfg...
[UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(180): "GameLoop": Info: Processing server options from commandline...
[UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -GamePort 40164
[UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 127.0.0.1:47200
[UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -PingSite ams
[UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -Region EU
[UTC 10/25/2011 18:00:53.612] BF/Main/Main.cpp(719): "GameLoop": Info: This machine is called: DOMO-PC
[UTC 10/25/2011 18:00:53.612] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 4 processors, using 1 job threads
[UTC 10/25/2011 18:00:53.613] Engine/Core/Thread/JobManager.cpp(559): "GameLoop": Info: Job manager has 1 cpu threads
[UTC 10/25/2011 18:00:53.613] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(115): "GameLoop": Info: Froze 129 networkable message types (8 bits needed for class) Guid: 98CBBD8E-9FE1-1C44-4C44-72290830444B
[UTC 10/25/2011 18:00:53.613] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class)
[UTC 10/25/2011 18:00:53.613] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled
[UTC 10/25/2011 18:00:53.613] BF/Main/Win32/WinMainHelper.cpp(778): "Main": Info: Windowed size: 800x600, fullscreen size: 1280x1024
[UTC 10/25/2011 18:00:53.614] BF/Main/Win32/WinMainHelper.cpp(845): "Main": Info: Creating window with size 800x600
[UTC 10/25/2011 18:00:53.617] BF/Main/Win32/WinMainHelper.cpp(911): "Main": Info: Setting window size to 816x638
[UTC 10/25/2011 18:00:53.625] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server...
[UTC 10/25/2011 18:00:53.642] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 423552 (bytes statically for handling all pre-loaded and on-demand assets and imports.
[UTC 10/25/2011 18:00:53.642] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7153051 bytes for all 61218 static assets.
[UTC 10/25/2011 18:00:53.988] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[UTC 10/25/2011 18:00:53.988] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219  Active: 60644
[UTC 10/25/2011 18:00:53.988] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373  Active: 0
[UTC 10/25/2011 18:00:53.997] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining.
[UTC 10/25/2011 18:00:53.997] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions
[UTC 10/25/2011 18:00:54.008] Engine/Game/Server/Core/Server.cpp(1480): "GameLoop": Info: The server is called 'DOMO-PC'
[UTC 10/25/2011 18:00:54.008] BF/Server/Online/ProviderInfo.cpp(48): "GameLoop": Info: Successfully read /server/common/providerid.dat
[UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(57): "GameLoop": Info: Blaze client version set to: VeniceRetailServerPc879793final-1.0
[UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(63): "GameLoop": Info: Blaze service name set to: battlefield-3-pc
[UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(97): "GameLoop": Info: InitParameters.Secure set to: 1
[UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD
[UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0"
[UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters:  
[UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB029F9C].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off.
[UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB127338].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(524288) retry will be turned off.
[UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info:  [UserManager]MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead
[UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info:  [CANA]ConnApiAdapterConfig(0508E130)
[UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info:  [CANA].mHostedPlatform=0
[UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info:  [CANA].mPacketSize=1200
[UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info:  [CANA].mMaxNumEndpoints=65
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mMaxNumTunnels=64
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mVirtualGamePort=1899
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mVirtualVoipPort=6000
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mIsDedicatedServerDirtyCast=false
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mEnableDemangler=false
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mEnableTunnelForNonDirtyCast=true
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mEnableVoip=false
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mPollNetGameLink=false
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mTimeout=0
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mSessionTimeout=0
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [CANA].mConnectionTimeout=0
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI Parameters:
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 40164  
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  
[UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION)
[UTC 10/25/2011 18:00:54.012] Engine/Game/Server/Administration/ServerAdministration.cpp(204): "GameLoop": Info: Connection password salt: 43A4D95DA1074C21FCEB0167EC67967A
[UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(202): "GameLoop": Info: Remote Administration interface is listening on port 127.0.0.1:48888
[UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Core/Server.cpp(647): "GameLoop": Info: Attempting listen to :40164
[UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Core/Server.cpp(652): "GameLoop": Info: Network.ProtocolVersion: 60 gameProtocol: 60
[UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Core/Server.cpp(677): "GameLoop": Info: Successful.
[UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerAdministration.cpp(953): "GameLoop": Info: Processing rcon commands from config file /server/instance/ServerOptions.cfg...
[UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerAdministration.cpp(965): "GameLoop": Info: Processing rcon commands from commandline...
[UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerAdministration.cpp(987): "GameLoop": Info: Executing remote admin command: admin.password smurf
[UTC 10/25/2011 18:00:54.014] Engine/Game/Server/Administration/ServerAdministration.cpp(987): "GameLoop": Info: Executing remote admin command: vars.serverName Test Server
[UTC 10/25/2011 18:00:54.014] Engine/Game/Server/Administration/ServerAdministration.cpp(1006): "GameLoop": Info: Processing rcon commands from remote admin startup script /server/instance/Admin/Startup.txt...
[UTC 10/25/2011 18:00:54.014] Engine/Game/Server/Core/Server.cpp(487): "GameLoop": Info: Server created
[UTC 10/25/2011 18:00:54.015] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1542): "GameLoop": Info: Achievement sequencing done, considered 39 achievements
[UTC 10/25/2011 18:00:54.062] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: PB Log File C:\Users\domo\Desktop\BF3\Instance\pb\svlogs\00000001.log Opened for BF3 (w)
[UTC 10/25/2011 18:00:54.063] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: 0 Power Players loaded from C:\Users\domo\Desktop\BF3\Instance\pb\pbpower.dat
[UTC 10/25/2011 18:00:54.064] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: 0 PB Rcon Filters loaded from C:\Users\domo\Desktop\BF3\Instance\pb\pbrcon.dat
[UTC 10/25/2011 18:00:54.064] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: 0 Map lines loaded from C:\Users\domo\Desktop\BF3\Instance\pb\pbsvmaps.cfg
[UTC 10/25/2011 18:00:54.064] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Attempting to resolve master4.evenbalance.com
[UTC 10/25/2011 18:00:54.528] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Resolved to [66.180.170.20]
[UTC 10/25/2011 18:00:54.711] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: PunkBuster Server for BF3 (v1.825 | A1385 C2.279) Enabled
[UTC 10/25/2011 18:00:54.716] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 0000033C. Assuming this is the main thread on CPU0
[UTC 10/25/2011 18:00:54.716] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_011/MP_011
[UTC 10/25/2011 18:00:54.716] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA
[UTC 10/25/2011 18:00:54.717] Engine/Core/Resource/ResourceManager.cpp(1404): "GameLoop": Info: Allocating static compartment Game with id 2087620619
[UTC 10/25/2011 18:00:54.720] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED)
[UTC 10/25/2011 18:00:54.720] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION)
[UTC 10/25/2011 18:00:54.732] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:ConquestLarge0
[UTC 10/25/2011 18:00:54.732] Engine/Game/Server/Core/Level/ServerLevel.cpp(142): "ServerLoad": Info: Loading server level 'Levels/MP_011/MP_011'...
[UTC 10/25/2011 18:00:54.732] Engine/Game/Server/Core/Level/ServerLevel.cpp(148): "ServerLoad": Info:   GameMode=ConquestLarge0
[UTC 10/25/2011 18:00:54.750] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0
[UTC 10/25/2011 18:00:54.750] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 0.00433121 Frames: 2 Slept: 0.0289658 Lost: 0 Bad frames: 1 Worst frame: 0.698057
[UTC 10/25/2011 18:00:54.751] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:EB029F90].makeConnection: disconnecting in 20000 ms if fail to resolve
[UTC 10/25/2011 18:00:54.752] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB029F9C].BlazeConnection: Connecting to secure gosredirector.ea.com:42127
[UTC 10/25/2011 18:00:54.783] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:Game(3)
[UTC 10/25/2011 18:00:54.784] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
[UTC 10/25/2011 18:00:54.787] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb
[UTC 10/25/2011 18:00:54.787] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Levels/MP_011/MP_011.sb
[UTC 10/25/2011 18:00:54.787] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb
[UTC 10/25/2011 18:00:54.788] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb
[UTC 10/25/2011 18:00:54.789] Engine/Game/Common/Core/Level/Level.cpp(388): "ServerLoad": Info: Loading resources for level 'Levels/MP_011/MP_011'
[UTC 10/25/2011 18:00:54.789] Engine/Game/Common/Core/Level/Level.cpp(397): "ServerLoad": Info: Loading levelbundle..
[UTC 10/25/2011 18:00:54.883] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Game Version [879793]
[UTC 10/25/2011 18:00:55.184] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[UTC 10/25/2011 18:00:55.184] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219  Active: 60644
[UTC 10/25/2011 18:00:55.184] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373  Active: 3
[UTC 10/25/2011 18:00:55.385] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining.
[UTC 10/25/2011 18:00:55.385] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions
[UTC 10/25/2011 18:00:55.452] Engine/Game/Common/Core/Level/Level.cpp(433): "ServerLoad": Info: Resources for level 'Levels/MP_011/MP_011' loaded
[UTC 10/25/2011 18:00:55.457] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: B693F882-2842-BE7B-FC0D-D670FB8A1B9C
[UTC 10/25/2011 18:00:55.457] Engine/Game/Common/Core/Level/Level.cpp(516): "ServerLoad": Info: Loading sublevel bundle Levels/MP_011/Conquest_Large..
[UTC 10/25/2011 18:00:55.458] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3161255252 - Loading Bundle Levels/MP_011/Conquest_Large
[UTC 10/25/2011 18:00:55.458] Engine/Core/Resource/ResourceManager.cpp(1415): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_011/Conquest_Large with id 3161255252
[UTC 10/25/2011 18:00:55.621] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[UTC 10/25/2011 18:00:55.621] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219  Active: 60644
[UTC 10/25/2011 18:00:55.621] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373  Active: 38
[UTC 10/25/2011 18:00:55.653] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[UTC 10/25/2011 18:00:55.653] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219  Active: 60644
[UTC 10/25/2011 18:00:55.653] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373  Active: 71
[UTC 10/25/2011 18:00:55.766] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats:
[UTC 10/25/2011 18:00:55.767] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219  Active: 60644
[UTC 10/25/2011 18:00:55.767] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373  Active: 2274
[UTC 10/25/2011 18:00:55.849] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,2 remaining.
[UTC 10/25/2011 18:00:55.850] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 2 references to unresolved lazy partitions
[UTC 10/25/2011 18:00:55.917] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3161255252 - Ending Bundle Load Levels/MP_011/Conquest_Large
[UTC 10/25/2011 18:00:55.921] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 24025 MaterialContainterPairs
[UTC 10/25/2011 18:00:55.926] Engine/Game/Server/Core/Level/ServerLevel.cpp(392): "ServerLoad": Info: ------------ Server level 'Levels/MP_011/MP_011' loaded -------------
[UTC 10/25/2011 18:00:55.982] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_011/Conquest_Large
[UTC 10/25/2011 18:00:55.996] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(84): "ServerLoad": Info: PreRound: Enabled! StartPC=8, RestartPC=4, StartDC=30, RestartDC=30
[UTC 10/25/2011 18:00:56.000] Engine/Game/Server/Core/Level/ServerLevel.cpp(492): "ServerLoad": Info: ------------ Server level 'Levels/MP_011/MP_011' spawned -------------
[UTC 10/25/2011 18:00:56.000] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: Old value0
[UTC 10/25/2011 18:00:56.000] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(490): "ServerLoad": Info: New value0
[UTC 10/25/2011 18:00:56.016] Engine/Game/Server/Core/Level/ServerLevel.cpp(524): "GameLoop": Info: ------------ Server level 'Levels/MP_011/MP_011' started -------------
[UTC 10/25/2011 18:00:56.029] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 0000033C. Assuming this is the main thread on CPU0
[UTC 10/25/2011 18:00:56.036] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
[UTC 10/25/2011 18:00:56.316] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001]
[UTC 10/25/2011 18:00:56.316] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:EB029F90].onGetServerInstance: remove onResolveTimeoutJob job(2)
[UTC 10/25/2011 18:00:56.317] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: 344786-gosprapp170.ea.com
[UTC 10/25/2011 18:00:56.317] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:EB1271C0].makeBlazeConnection: disconnecting in 20000 ms if fails to connect
[UTC 10/25/2011 18:00:56.317] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB127338].BlazeConnection: Connecting to secure 344786-gosprapp170.ea.com:20111
[UTC 10/25/2011 18:00:57.350] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:EB1271C0].onBlazeConnect: removing connection timeout job(4)
[UTC 10/25/2011 18:00:57.361] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007]
[UTC 10/25/2011 18:00:57.550] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007]
[UTC 10/25/2011 18:00:57.551] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002]
[UTC 10/25/2011 18:00:57.551] BlazeSDK(0): "GameLoop": Info:  [qosmanager]Set local internal ip(c0a8018e) address
[UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002]
[UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: Blaze 3.15.04.0 (CL# 339029)

[UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc
[UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc
[UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id
[UTC 10/25/2011 18:00:57.751] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED)
[UTC 10/25/2011 18:00:57.783] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION)
[UTC 10/25/2011 18:00:57.783] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028]
[UTC 10/25/2011 18:00:57.982] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028]
[UTC 10/25/2011 18:00:58.016] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
[UTC 10/25/2011 18:00:58.216] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E]
[UTC 10/25/2011 18:00:58.217] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008]
[UTC 10/25/2011 18:00:58.415] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002]
[UTC 10/25/2011 18:00:58.416] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005]
[UTC 10/25/2011 18:00:58.782] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008]
[UTC 10/25/2011 18:00:58.783] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
[UTC 10/25/2011 18:00:58.784] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED)
[UTC 10/25/2011 18:00:58.784] BlazeSDK(0): "GameLoop": Info:  [GMGR]user(332179729:bf3-server-pc) AUTHENTICATED
[UTC 10/25/2011 18:00:58.784] BlazeSDK(0): "GameLoop": Info:  [CANA]initialize(EB1249D0)
[UTC 10/25/2011 18:00:58.785] BlazeSDK(0): "GameLoop": Info:  [CANA]acquireResources()
[UTC 10/25/2011 18:00:58.785] BF/Server/Online/Blaze/BlazeServerBackend.cpp(635): "GameLoop": Info: *** Authenticated with Blaze server ***
[UTC 10/25/2011 18:00:58.785] BF/Server/Online/Blaze/BlazeServerBackend.cpp(644): "GameLoop": Info: Blaze server time: [UTC 10/25/2011 18:00:58.nnn]
[UTC 10/25/2011 18:00:58.815] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::getTelemetryServer [0x0009::0x0005]
[UTC 10/25/2011 18:00:58.815] BF/Server/Online/Blaze/BlazeServerBackend.cpp(312): "GameLoop": Info: Authenticated and QoS ready
[UTC 10/25/2011 18:00:58.982] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014]
[UTC 10/25/2011 18:00:59.149] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001]
[UTC 10/25/2011 18:00:59.150] BlazeSDK(0): "GameLoop": Info:  [qosmanager]Replacing our 0.0.0.0 external address with BlazeServer-provided d5a3402b:40164
[UTC 10/25/2011 18:00:59.515] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::getTelemetryServer [0x0009::0x0005]
[UTC 10/25/2011 18:00:59.516] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override.
[UTC 10/25/2011 18:01:04.749] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0
[UTC 10/25/2011 18:01:04.749] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 9.99918 Frames: 300 Slept: 9.71558 Lost: 0 Bad frames: 0 Worst frame: 0.0531963
[UTC 10/25/2011 18:01:13.816] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::ping [0x0009::0x0002]
[UTC 10/25/2011 18:01:14.016] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::ping [0x0009::0x0002]
[UTC 10/25/2011 18:01:14.749] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0
[UTC 10/25/2011 18:01:14.749] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 19.9997 Frames: 300 Slept: 9.84899 Lost: 0 Bad frames: 0 Worst frame: 0.0407029
[UTC 10/25/2011 18:01:21.515] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1429): "GameLoop": Info: No persistent game ID provided. A new one will be generated.
[UTC 10/25/2011 18:01:21.858] BlazeSDK(0): "GameLoop": Info:  [CANA]getLocalAddress()
[UTC 10/25/2011 18:01:21.858] BlazeSDK(0): "GameLoop": Info:  [GMGR]Starting createGameJob(20).
[UTC 10/25/2011 18:01:21.858] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], GameManager::createGame [0x0004::0x0001]
[UTC 10/25/2011 18:01:22.082] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], GameManager::createGame [0x0004::0x0001]
[UTC 10/25/2011 18:01:22.082] BlazeSDK(0): "GameLoop": Info:  [GMGR]createGameJob(20): Game(46143921) created.
[UTC 10/25/2011 18:01:22.449] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[UTC 10/25/2011 18:01:22.449] BlazeSDK(0): "GameLoop": Info:  [GMGR]Warning: Dropping async notifyGameStateChanged msg for unknown local game(46143921).
[UTC 10/25/2011 18:01:22.449] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014]
[UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info:  [GMGR]Local player(332179729:bf3-server-pc) has setup game(46143921) with setup reason index(0)
[UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info:  [GAME]initializing roster for game(46143921).
[UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info:  [GAME]Initialized roster for game(46143921) with total of 0 players added.
[UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info:  [GAME]initializing queue for game(46143921).
[UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info:  [GAME]Initialized queue for game(46143921) with total of 0 players added.
[UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info:  [GMGR]Local game(46143921:Test Server) created; UUID: 61ee7646-fa97-40f8-8bc3-9c95d59f9181.
[UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info:  [GMGR]GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [GMGR]playgroup mesh cleared; continuing defered game join.
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]initNetworkMesh(EB0F8A68, 2, 1)
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]findNetwork(EB0F8A68) failed
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]ConnApiCreate with port 1899
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]setupNetwork: mConnApi=EB18EBB0
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]UserInfoT:  
     userInfo->DirtyAddr.strMachineAddr = $2b40a3d5
     userInfo->strName = bf3-server-pc
     userInfo->strUniqueId = 2041550422
     userInfo->uAddr = 213.163.64.43
     userInfo->uClientFlags = Private
     userInfo->uClientId = 2041550422
     userInfo->uLocalAddr = 192.168.1.142
     userInfo->uLocalGamePort = 0
     userInfo->uLocalTunnelPort = 40164
     userInfo->uLocalVoipPort = 0
     userInfo->uTunnelPort = 40164
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based)
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]Topology host Blaze(0), ConnApi(0)
[UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info:  [CANA]Platform host Blaze(0), ConnApi(0)
[UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info:  [CANA]Network::setupVoip VoIP DISABLED
[UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info:  [CANA]Connectivity settings: 'gprt'=1899  'vprt'=6000  'tprt'=40164  mesh_uuid=61ee7646-fa97-40f8-8bc3-9c95d59f9181
[UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info:  [GMGR]GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb().
[UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info:  [GMGR]Network for game(46143921) created. ERR(0)
[UTC 10/25/2011 18:01:22.453] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F]
[UTC 10/25/2011 18:01:22.649] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F]
[UTC 10/25/2011 18:01:22.649] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1517): "GameLoop": Info: Blaze Game created successfully.
[UTC 10/25/2011 18:01:22.649] BF/Server/Online/ServerQueryProvider.cpp(207): "GameLoop": Warning: No QueryPortOffset set, server will not respond to server browser queries.
[UTC 10/25/2011 18:01:22.651] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(118): "GameLoop": Info: Wrote persisted game info to /server/instance/serverid.dat
[UTC 10/25/2011 18:01:22.651] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::advanceGameState [0x0004::0x0003]
[UTC 10/25/2011 18:01:22.915] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::advanceGameState [0x0004::0x0003]
[UTC 10/25/2011 18:01:23.282] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[UTC 10/25/2011 18:01:23.282] BlazeSDK(0): "GameLoop": Info:  [GAME]Advancing game state INITIALIZING => PRE_GAME for game(46143921)
[UTC 10/25/2011 18:01:23.284] BlazeSDK(0): "GameLoop": Info: -> req: ID[11], GameManager::advanceGameState [0x0004::0x0003]
[UTC 10/25/2011 18:01:23.482] BlazeSDK(0): "GameLoop": Info: <- resp: ID[11], GameManager::advanceGameState [0x0004::0x0003]
[UTC 10/25/2011 18:01:23.849] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064]
[UTC 10/25/2011 18:01:23.854] BlazeSDK(0): "GameLoop": Info:  [GAME]Advancing game state PRE_GAME => IN_GAME for game(46143921)
[UTC 10/25/2011 18:01:24.748] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0
[UTC 10/25/2011 18:01:24.748] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 29.9994 Frames: 300 Slept: 9.51079 Lost: 0 Bad frames: 1 Worst frame: 0.376762
[UTC 10/25/2011 18:01:26.416] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Received Download File: pbns.dat
[UTC 10/25/2011 18:01:34.749] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0
[UTC 10/25/2011 18:01:34.749] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 39.9998 Frames: 300 Slept: 9.85255 Lost: 0 Bad frames: 0 Worst frame: 0.0349465
[UTC 10/25/2011 18:01:35.582] BF/Main/QuitHelper.cpp(65): "GameLoop": Info: No quitting tasks registered. Quitting game.


И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
 
TRIADAДата: Суббота, 04.05.2013, 21:57 | Сообщение # 23
Группа: Проверенные
Сообщений: 518
а терь прикол если добавить строчки в Win32Game.cfg если нету:
-Online.Environment OnlineEnvironment_Test
и убрать
-Online.Backend Backend_Lan
сервер проходит регистрацию на оф сайте но его все равно невидно (или я незнаю где искать)))
он получает официальный Gameld, и в телеметрии сервера начинает отображатся официальное общение с оф сайтом
Прикрепления: RuntimeLog_TRIA.log (99.6 Kb)
 
родяДата: Суббота, 04.05.2013, 22:00 | Сообщение # 24
Группа: Проверенные
Сообщений: 111
Ваще норм))) smile

И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
 
родяДата: Суббота, 04.05.2013, 22:09 | Сообщение # 25
Группа: Проверенные
Сообщений: 111
Логи можешь выложить)))посмотреть хочу

И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
 
TRIADAДата: Суббота, 04.05.2013, 22:11 | Сообщение # 26
Группа: Проверенные
Сообщений: 518
Скрин с кампа увлекающегося играми человека, тока я непонял к чему, у меня также есть такая папка - но логи пустые, сервер старый - система его посылает и не хочет отобразить на оф сайте, а в обновлениях менялись только файлы bf3_server_Final.exe и Engine.BuildInfo_Win32_Final_dll.dll кто знает как там переписать версию по новей чтобы воспринимала система как обновленый сервер.
 
TRIADAДата: Суббота, 04.05.2013, 22:17 | Сообщение # 27
Группа: Проверенные
Сообщений: 518
У меня логи идут по пути C:\Users\Ryslan\Documents\Battlefield 3\Server\ , а логи панкбастера идут по пути C:\Users\Ryslan\Documents\VeniceRetailServerPc\Server\pb\, но я их перевел в папку с сервером чтобы неискать вы ведь тоже батником запускаете значит там и логи bf3_server_Final.exe -serverInstancePath "%INSTANCEDIRECTORY% в папке Instance с сервером
а насчет лога там я вижу регистрацию серв не прошол
 
TRIADAДата: Суббота, 04.05.2013, 22:58 | Сообщение # 28
Группа: Проверенные
Сообщений: 518
я то понял, только как клиента присобачить, в BC2 свой моник был, а тут сапака из сайта заходят через скрипт
 
TRIADAДата: Суббота, 04.05.2013, 23:05 | Сообщение # 29
Группа: Проверенные
Сообщений: 518
Насчет патчей, DOMO и остальные их отсюда брали http://aluigi.altervista.org/ , так что у них тоже мало "своего" было))
 
TRIADAДата: Суббота, 04.05.2013, 23:33 | Сообщение # 30
Группа: Проверенные
Сообщений: 518
как это
Прикрепления: RuntimeLog_TRIA.log (40.3 Kb)
 
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