ИНФА Battlefield 3
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родя | Дата: Воскресенье, 28.04.2013, 15:26 | Сообщение # 16 |
Группа: Проверенные
Сообщений: 111
| Висит и не слетает и не выдает никаких ошибок. TRIADA ВЫКИНИ СЕРВЕР НА НОРМАЛЬНЫЙ ФАЙЛООБМЕННИК С ПОДДЕРЖКОЙ ДОКАЧКИ.Буду очень признателен.
И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
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TRIADA | Дата: Среда, 01.05.2013, 22:34 | Сообщение # 17 |
Группа: Проверенные
Сообщений: 518
| http://nnm-club.ru/forum/viewtopic.php?p=5575768#5575768 раздача на 2 дня
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TRIADA | Дата: Пятница, 03.05.2013, 20:11 | Сообщение # 18 |
Группа: Проверенные
Сообщений: 518
| родя, BF3ServerTRIADA.zip все держи
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родя | Дата: Суббота, 04.05.2013, 21:17 | Сообщение # 19 |
Группа: Проверенные
Сообщений: 111
| Такое мелкое мое замечание.Сервер при коннекте к нему 1-ой версии маленько отзывается на клиент...В bad акфьуы появляются числа)))А значит уже сервер не пускает клиент к нему рубануться...Надо думать далее
И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
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родя | Дата: Суббота, 04.05.2013, 21:40 | Сообщение # 20 |
Группа: Проверенные
Сообщений: 111
| Цитата (Amati) а че тут думать то? ты сначала придумай как он тебя регистрировать то будет? Пустой слот невидимку что ли? Так что поэтому у вас черные экраны потому что сервер не сможет вообще понять что за чудо к нему лезет))) C бэд компани проще.ССЛ патч снимал защиту и коннектил сервер к эмулю. А тут эмуля писать просто нет смысла пока.Так как нет способа простого взлома типа фесл патча
Добавлено (04.05.2013, 19:39:54) --------------------------------------------- А то, что мы мучаем ехзешники игры-это отчасти фигня пока. Веб мод свое дело в екзе делает...Вопрос только для серва какую команду забацать)))
И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
Сообщение отредактировал родя - Суббота, 04.05.2013, 21:46 |
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родя | Дата: Суббота, 04.05.2013, 21:54 | Сообщение # 21 |
Группа: Проверенные
Сообщений: 111
| Цитата (Amati) какой какой патч? Эт где такой стоит? FESL патч-это ssl на сколько я знаю.И хуки нексуса на нем основываются.Проверить можешь через нех редактор. Насчет смысла...хм)))Ну удачи...что еще сказатьДобавлено (04.05.2013, 19:54:30) --------------------------------------------- Кстати тут в папке с сервом логи DOMO есть...Один правда.Тут сходу видно, что сервер к блейзу коннектили и что в тот момент происходило)))
И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
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родя | Дата: Суббота, 04.05.2013, 21:55 | Сообщение # 22 |
Группа: Проверенные
Сообщений: 111
| Код [UTC 10/25/2011 18:00:53.611] BF/Main/Main.cpp(2902): "GameLoop": Info: Build ID: VeniceRetailServerPc 879793, built on 2011-10-24 16:58 [UTC 10/25/2011 18:00:53.611] BF/Main/Main.cpp(2910): "GameLoop": Info: Command line: bf3_server_Final.exe -serverInstancePath C:\Users\domo\Desktop\BF3\Instance -GamePort 40164 -RemoteAdminPort 127.0.0.1:47200 +admin.password smurf -PingSite ams -Region EU +vars.serverName Test Server -super layout.toc -server -dedicated -Core.DisplayAsserts false -Core.IgnoreAlways true -Core.EnableJuice false -CrashDump.WarnBeforeDoingMemoryDump false -Game.CloseDuplicateApps 0 -ServerMetrics.Enabled 0 -ServerMetrics.TransactionTelemetryEnabled 1 -ServerMetrics.PerformanceTelemetryEnabled 1 -ServerMetrics.PerformanceProfileStateEnabled 1 -TransactionLog.OutputLevel 1 -ServerMetrics.DbxReportEnabled 0 -VeniceOnline.QueueCapacityOverride 0 -Client.LoadingTimeOut 10 -Client.LoadedTimeOut 10 -Client.IngameTimeOut 10 -Server.IngameTimeOut 10 -Server.LoadingTimeOut 10 -Server.IsReconfigurable false -VeniceOnline.PunkBusterActivateServer true -Network.MaxClientCount 64 -server -dedicated [UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(172): "GameLoop": Info: Processing server options from config file /server/instance/ServerOptions.cfg... [UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(180): "GameLoop": Info: Processing server options from commandline... [UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -GamePort 40164 [UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -RemoteAdminPort 127.0.0.1:47200 [UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -PingSite ams [UTC 10/25/2011 18:00:53.611] Engine/Game/Server/Utils/ServerOptionsParser.cpp(208): "GameLoop": Info: Option set from commandline: -Region EU [UTC 10/25/2011 18:00:53.612] BF/Main/Main.cpp(719): "GameLoop": Info: This machine is called: DOMO-PC [UTC 10/25/2011 18:00:53.612] Engine/Core/Thread/JobManager.cpp(460): "GameLoop": Info: Have 4 processors, using 1 job threads [UTC 10/25/2011 18:00:53.613] Engine/Core/Thread/JobManager.cpp(559): "GameLoop": Info: Job manager has 1 cpu threads [UTC 10/25/2011 18:00:53.613] Engine/Network/Spike/StreamManagers/Message/NetworkableMessageFactory.cpp(115): "GameLoop": Info: Froze 129 networkable message types (8 bits needed for class) Guid: 98CBBD8E-9FE1-1C44-4C44-72290830444B [UTC 10/25/2011 18:00:53.613] Engine/Network/Spike/StreamManagers/Ghost/GhostFactory.cpp(107): "GameLoop": Info: Froze 8 ghost types (3 bits needed for class) [UTC 10/25/2011 18:00:53.613] Engine/Core/Juice/JuiceIntegration.cpp(196): "GameLoop": Info: Juice disabled [UTC 10/25/2011 18:00:53.613] BF/Main/Win32/WinMainHelper.cpp(778): "Main": Info: Windowed size: 800x600, fullscreen size: 1280x1024 [UTC 10/25/2011 18:00:53.614] BF/Main/Win32/WinMainHelper.cpp(845): "Main": Info: Creating window with size 800x600 [UTC 10/25/2011 18:00:53.617] BF/Main/Win32/WinMainHelper.cpp(911): "Main": Info: Setting window size to 816x638 [UTC 10/25/2011 18:00:53.625] Engine/Game/Server/Core/Server.cpp(249): "GameLoop": Info: Creating server... [UTC 10/25/2011 18:00:53.642] Engine/Ant/AntAssetResolver.cpp(458): "retroThread": Info: Flattened ANT AssetResolver uses 423552 (bytes statically for handling all pre-loaded and on-demand assets and imports. [UTC 10/25/2011 18:00:53.642] Engine/Ant/AntAssetResolver.cpp(459): "retroThread": Info: Static package linear allocator requires exactly 7153051 bytes for all 61218 static assets. [UTC 10/25/2011 18:00:53.988] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats: [UTC 10/25/2011 18:00:53.988] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219 Active: 60644 [UTC 10/25/2011 18:00:53.988] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373 Active: 0 [UTC 10/25/2011 18:00:53.997] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "GameLoop": Info: Resolved 0 partitions in 0 seconds,0 remaining. [UTC 10/25/2011 18:00:53.997] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "GameLoop": Info: Cleared 0 references to unresolved lazy partitions [UTC 10/25/2011 18:00:54.008] Engine/Game/Server/Core/Server.cpp(1480): "GameLoop": Info: The server is called 'DOMO-PC' [UTC 10/25/2011 18:00:54.008] BF/Server/Online/ProviderInfo.cpp(48): "GameLoop": Info: Successfully read /server/common/providerid.dat [UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(57): "GameLoop": Info: Blaze client version set to: VeniceRetailServerPc879793final-1.0 [UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(63): "GameLoop": Info: Blaze service name set to: battlefield-3-pc [UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(97): "GameLoop": Info: InitParameters.Secure set to: 1 [UTC 10/25/2011 18:00:54.009] BF/Common/Online/Blaze/BlazeHubHelper.cpp(100): "GameLoop": Info: Blaze environment set to: ENVIRONMENT_PROD [UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: BlazeHub::initialize - BlazeSDK Version: "3.15.2.0" [UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: BlazeHub Parameters: [UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB029F9C].BlazeConnection: Specified overflowOutgoingBufferSize(0), less than outgoingBufferSize(2048) retry will be turned off. [UTC 10/25/2011 18:00:54.009] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB127338].BlazeConnection: Specified overflowOutgoingBufferSize(65536), less than outgoingBufferSize(524288) retry will be turned off. [UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info: [UserManager]MaxCachedUsers not specified in BlazeHub::InitParameters, using default MAX_CACHED_USERS == 128 instead [UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info: [CANA]ConnApiAdapterConfig(0508E130) [UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info: [CANA].mHostedPlatform=0 [UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info: [CANA].mPacketSize=1200 [UTC 10/25/2011 18:00:54.010] BlazeSDK(0): "GameLoop": Info: [CANA].mMaxNumEndpoints=65 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mMaxNumTunnels=64 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mVirtualGamePort=1899 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mVirtualVoipPort=6000 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mIsDedicatedServerDirtyCast=false [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mEnableDemangler=false [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mEnableTunnelForNonDirtyCast=true [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mEnableVoip=false [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mPollNetGameLink=false [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mTimeout=0 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mSessionTimeout=0 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [CANA].mConnectionTimeout=0 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI Parameters: [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: Blaze::BlazeHub::InitParameters::GamePort: 40164 [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [UTC 10/25/2011 18:00:54.011] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI::onBlazeStateChange (INITIALIZED=>NETWORK_INITIALIZE_TRANSITION) [UTC 10/25/2011 18:00:54.012] Engine/Game/Server/Administration/ServerAdministration.cpp(204): "GameLoop": Info: Connection password salt: 43A4D95DA1074C21FCEB0167EC67967A [UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerRemoteAdministration.cpp(202): "GameLoop": Info: Remote Administration interface is listening on port 127.0.0.1:48888 [UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Core/Server.cpp(647): "GameLoop": Info: Attempting listen to :40164 [UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Core/Server.cpp(652): "GameLoop": Info: Network.ProtocolVersion: 60 gameProtocol: 60 [UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Core/Server.cpp(677): "GameLoop": Info: Successful. [UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerAdministration.cpp(953): "GameLoop": Info: Processing rcon commands from config file /server/instance/ServerOptions.cfg... [UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerAdministration.cpp(965): "GameLoop": Info: Processing rcon commands from commandline... [UTC 10/25/2011 18:00:54.013] Engine/Game/Server/Administration/ServerAdministration.cpp(987): "GameLoop": Info: Executing remote admin command: admin.password smurf [UTC 10/25/2011 18:00:54.014] Engine/Game/Server/Administration/ServerAdministration.cpp(987): "GameLoop": Info: Executing remote admin command: vars.serverName Test Server [UTC 10/25/2011 18:00:54.014] Engine/Game/Server/Administration/ServerAdministration.cpp(1006): "GameLoop": Info: Processing rcon commands from remote admin startup script /server/instance/Admin/Startup.txt... [UTC 10/25/2011 18:00:54.014] Engine/Game/Server/Core/Server.cpp(487): "GameLoop": Info: Server created [UTC 10/25/2011 18:00:54.015] BF/Server/Persistence/Awards/ServerAwardSystem.cpp(1542): "GameLoop": Info: Achievement sequencing done, considered 39 achievements [UTC 10/25/2011 18:00:54.062] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: PB Log File C:\Users\domo\Desktop\BF3\Instance\pb\svlogs\00000001.log Opened for BF3 (w) [UTC 10/25/2011 18:00:54.063] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: 0 Power Players loaded from C:\Users\domo\Desktop\BF3\Instance\pb\pbpower.dat [UTC 10/25/2011 18:00:54.064] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: 0 PB Rcon Filters loaded from C:\Users\domo\Desktop\BF3\Instance\pb\pbrcon.dat [UTC 10/25/2011 18:00:54.064] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: 0 Map lines loaded from C:\Users\domo\Desktop\BF3\Instance\pb\pbsvmaps.cfg [UTC 10/25/2011 18:00:54.064] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Attempting to resolve master4.evenbalance.com [UTC 10/25/2011 18:00:54.528] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Resolved to [66.180.170.20] [UTC 10/25/2011 18:00:54.711] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: PunkBuster Server for BF3 (v1.825 | A1385 C2.279) Enabled [UTC 10/25/2011 18:00:54.716] Engine/Core/Profiler/CpuTimingProvider.cpp(70): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 0000033C. Assuming this is the main thread on CPU0 [UTC 10/25/2011 18:00:54.716] Engine/Game/Common/Core/Common.cpp(31): "GameLoop": Info: Setting up level data for level Levels/MP_011/MP_011 [UTC 10/25/2011 18:00:54.716] Engine/Game/Common/Core/Common.cpp(33): "GameLoop": Info: Creating FB_LEVEL_ARENA [UTC 10/25/2011 18:00:54.717] Engine/Core/Resource/ResourceManager.cpp(1404): "GameLoop": Info: Allocating static compartment Game with id 2087620619 [UTC 10/25/2011 18:00:54.720] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZE_TRANSITION=>NETWORK_INITIALIZED) [UTC 10/25/2011 18:00:54.720] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI::onBlazeStateChange (NETWORK_INITIALIZED=>CONNECT_TRANSITION) [UTC 10/25/2011 18:00:54.732] Engine/Game/Common/Core/Entity/SubLevelInclusionRegistry.cpp(96): "ServerLoad": Info: Including GameMode:ConquestLarge0 [UTC 10/25/2011 18:00:54.732] Engine/Game/Server/Core/Level/ServerLevel.cpp(142): "ServerLoad": Info: Loading server level 'Levels/MP_011/MP_011'... [UTC 10/25/2011 18:00:54.732] Engine/Game/Server/Core/Level/ServerLevel.cpp(148): "ServerLoad": Info: GameMode=ConquestLarge0 [UTC 10/25/2011 18:00:54.750] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0 [UTC 10/25/2011 18:00:54.750] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 0.00433121 Frames: 2 Slept: 0.0289658 Lost: 0 Bad frames: 1 Worst frame: 0.698057 [UTC 10/25/2011 18:00:54.751] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:EB029F90].makeConnection: disconnecting in 20000 ms if fail to resolve [UTC 10/25/2011 18:00:54.752] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB029F9C].BlazeConnection: Connecting to secure gosredirector.ea.com:42127 [UTC 10/25/2011 18:00:54.783] Engine/Core/Resource/Compartment.cpp(621): "Job0[0]": Info: Flushing database domain for compartment Compartment:Game(3) [UTC 10/25/2011 18:00:54.784] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions [UTC 10/25/2011 18:00:54.787] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Chunks0.sb [UTC 10/25/2011 18:00:54.787] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/Levels/MP_011/MP_011.sb [UTC 10/25/2011 18:00:54.787] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/SpChunks.sb [UTC 10/25/2011 18:00:54.788] Engine/Core/File/SuperBundleBackend.cpp(1235): "ServerLoad": Info: FileSuperBundleManager found path /native_data/Data/Linux/MpChunks.sb [UTC 10/25/2011 18:00:54.789] Engine/Game/Common/Core/Level/Level.cpp(388): "ServerLoad": Info: Loading resources for level 'Levels/MP_011/MP_011' [UTC 10/25/2011 18:00:54.789] Engine/Game/Common/Core/Level/Level.cpp(397): "ServerLoad": Info: Loading levelbundle.. [UTC 10/25/2011 18:00:54.883] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Game Version [879793] [UTC 10/25/2011 18:00:55.184] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats: [UTC 10/25/2011 18:00:55.184] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219 Active: 60644 [UTC 10/25/2011 18:00:55.184] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373 Active: 3 [UTC 10/25/2011 18:00:55.385] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,0 remaining. [UTC 10/25/2011 18:00:55.385] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 0 references to unresolved lazy partitions [UTC 10/25/2011 18:00:55.452] Engine/Game/Common/Core/Level/Level.cpp(433): "ServerLoad": Info: Resources for level 'Levels/MP_011/MP_011' loaded [UTC 10/25/2011 18:00:55.457] Engine/Game/Common/Core/Level/Level.cpp(260): "ServerLoad": Info: Level checksum calculated: B693F882-2842-BE7B-FC0D-D670FB8A1B9C [UTC 10/25/2011 18:00:55.457] Engine/Game/Common/Core/Level/Level.cpp(516): "ServerLoad": Info: Loading sublevel bundle Levels/MP_011/Conquest_Large.. [UTC 10/25/2011 18:00:55.458] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(66): "ServerLoad": Info: BasicBundleManager -- BundleID: 3161255252 - Loading Bundle Levels/MP_011/Conquest_Large [UTC 10/25/2011 18:00:55.458] Engine/Core/Resource/ResourceManager.cpp(1415): "ServerLoad": Info: Allocating dynamic compartment Levels/MP_011/Conquest_Large with id 3161255252 [UTC 10/25/2011 18:00:55.621] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats: [UTC 10/25/2011 18:00:55.621] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219 Active: 60644 [UTC 10/25/2011 18:00:55.621] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373 Active: 38 [UTC 10/25/2011 18:00:55.653] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats: [UTC 10/25/2011 18:00:55.653] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219 Active: 60644 [UTC 10/25/2011 18:00:55.653] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373 Active: 71 [UTC 10/25/2011 18:00:55.766] Engine/Ant/AntAssetResolver.cpp(792): "retroThread": Info: Asset resolver stats: [UTC 10/25/2011 18:00:55.767] Engine/Ant/AntAssetResolver.cpp(793): "retroThread": Info: Static capacity: 61219 Active: 60644 [UTC 10/25/2011 18:00:55.767] Engine/Ant/AntAssetResolver.cpp(794): "retroThread": Info: Bundle capacity: 8373 Active: 2274 [UTC 10/25/2011 18:00:55.849] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1280): "Job0[0]": Info: Resolved 0 partitions in 0 seconds,2 remaining. [UTC 10/25/2011 18:00:55.850] Engine/Core/Serialization/DatabaseDomainImpl.cpp(1214): "Job0[0]": Info: Cleared 2 references to unresolved lazy partitions [UTC 10/25/2011 18:00:55.917] Engine/Game/Common/Core/Level/BasicBundleManager.cpp(410): "ServerLoad": Info: BasicBundleManager -- BundleID: 3161255252 - Ending Bundle Load Levels/MP_011/Conquest_Large [UTC 10/25/2011 18:00:55.921] Engine/Entity/Material/MaterialGridManager.cpp(24): "ServerLoad": Info: Loading MaterialGridManager with 24025 MaterialContainterPairs [UTC 10/25/2011 18:00:55.926] Engine/Game/Server/Core/Level/ServerLevel.cpp(392): "ServerLoad": Info: ------------ Server level 'Levels/MP_011/MP_011' loaded ------------- [UTC 10/25/2011 18:00:55.982] Engine/Game/Server/Core/Level/ServerSubLevelManager.cpp(148): "ServerLoad": Info: Starting creation of server entities in sublevel Levels/MP_011/Conquest_Large [UTC 10/25/2011 18:00:55.996] BF/Server/Entities/Logic/ServerPreRoundEntity.cpp(84): "ServerLoad": Info: PreRound: Enabled! StartPC=8, RestartPC=4, StartDC=30, RestartDC=30 [UTC 10/25/2011 18:00:56.000] Engine/Game/Server/Core/Level/ServerLevel.cpp(492): "ServerLoad": Info: ------------ Server level 'Levels/MP_011/MP_011' spawned ------------- [UTC 10/25/2011 18:00:56.000] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(488): "ServerLoad": Info: Old value0 [UTC 10/25/2011 18:00:56.000] BF/Server/Persistence/Unlocks/ServerUnlockSystem.cpp(490): "ServerLoad": Info: New value0 [UTC 10/25/2011 18:00:56.016] Engine/Game/Server/Core/Level/ServerLevel.cpp(524): "GameLoop": Info: ------------ Server level 'Levels/MP_011/MP_011' started ------------- [UTC 10/25/2011 18:00:56.029] Engine/Physics/Havok/Base/HavokMultithreadingUtil.cpp(791): "GameLoop": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 0000033C. Assuming this is the main thread on CPU0 [UTC 10/25/2011 18:00:56.036] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001] [UTC 10/25/2011 18:00:56.316] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], RedirectorComponent::getServerInstance [0x0005::0x0001] [UTC 10/25/2011 18:00:56.316] BlazeSDK(0): "GameLoop": Info: [ServiceResolver:EB029F90].onGetServerInstance: remove onResolveTimeoutJob job(2) [UTC 10/25/2011 18:00:56.317] BlazeSDK(0): "GameLoop": Info: Connecting to blaze server: 344786-gosprapp170.ea.com [UTC 10/25/2011 18:00:56.317] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:EB1271C0].makeBlazeConnection: disconnecting in 20000 ms if fails to connect [UTC 10/25/2011 18:00:56.317] BlazeSDK(0): "GameLoop": Info: [BlazeConnection:EB127338].BlazeConnection: Connecting to secure 344786-gosprapp170.ea.com:20111 [UTC 10/25/2011 18:00:57.350] BlazeSDK(0): "GameLoop": Info: [ConnectionManager:EB1271C0].onBlazeConnect: removing connection timeout job(4) [UTC 10/25/2011 18:00:57.361] BlazeSDK(0): "GameLoop": Info: -> req: ID[0], UtilComponent::preAuth [0x0009::0x0007] [UTC 10/25/2011 18:00:57.550] BlazeSDK(0): "GameLoop": Info: <- resp: ID[0], UtilComponent::preAuth [0x0009::0x0007] [UTC 10/25/2011 18:00:57.551] BlazeSDK(0): "GameLoop": Info: -> req: ID[1], UtilComponent::ping [0x0009::0x0002] [UTC 10/25/2011 18:00:57.551] BlazeSDK(0): "GameLoop": Info: [qosmanager]Set local internal ip(c0a8018e) address [UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: <- resp: ID[1], UtilComponent::ping [0x0009::0x0002] [UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: Connected to blaze server: Blaze 3.15.04.0 (CL# 339029)
[UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: Connected to blaze server platform pc [UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: Connected to blaze server named battlefield-3-pc [UTC 10/25/2011 18:00:57.750] BlazeSDK(0): "GameLoop": Info: the persona namespace of blaze server: cem_ea_id [UTC 10/25/2011 18:00:57.751] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI::onBlazeStateChange (CONNECT_TRANSITION=>CONNECTED) [UTC 10/25/2011 18:00:57.783] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI::onBlazeStateChange (CONNECTED=>AUTHENTICATE_TRANSITION) [UTC 10/25/2011 18:00:57.783] BlazeSDK(0): "GameLoop": Info: -> req: ID[2], AuthenticationComponent::login [0x0001::0x0028] [UTC 10/25/2011 18:00:57.982] BlazeSDK(0): "GameLoop": Info: <- resp: ID[2], AuthenticationComponent::login [0x0001::0x0028] [UTC 10/25/2011 18:00:58.016] BlazeSDK(0): "GameLoop": Info: -> req: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E] [UTC 10/25/2011 18:00:58.216] BlazeSDK(0): "GameLoop": Info: <- resp: ID[3], AuthenticationComponent::loginPersona [0x0001::0x006E] [UTC 10/25/2011 18:00:58.217] BlazeSDK(0): "GameLoop": Info: -> req: ID[4], UtilComponent::postAuth [0x0009::0x0008] [UTC 10/25/2011 18:00:58.415] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserAdded [0x7802::0x0002] [UTC 10/25/2011 18:00:58.416] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserUpdated [0x7802::0x0005] [UTC 10/25/2011 18:00:58.782] BlazeSDK(0): "GameLoop": Info: <- resp: ID[4], UtilComponent::postAuth [0x0009::0x0008] [UTC 10/25/2011 18:00:58.783] BlazeSDK(0): "GameLoop": Info: -> req: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014] [UTC 10/25/2011 18:00:58.784] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI::onBlazeStateChange (AUTHENTICATE_TRANSITION=>AUTHENTICATED) [UTC 10/25/2011 18:00:58.784] BlazeSDK(0): "GameLoop": Info: [GMGR]user(332179729:bf3-server-pc) AUTHENTICATED [UTC 10/25/2011 18:00:58.784] BlazeSDK(0): "GameLoop": Info: [CANA]initialize(EB1249D0) [UTC 10/25/2011 18:00:58.785] BlazeSDK(0): "GameLoop": Info: [CANA]acquireResources() [UTC 10/25/2011 18:00:58.785] BF/Server/Online/Blaze/BlazeServerBackend.cpp(635): "GameLoop": Info: *** Authenticated with Blaze server *** [UTC 10/25/2011 18:00:58.785] BF/Server/Online/Blaze/BlazeServerBackend.cpp(644): "GameLoop": Info: Blaze server time: [UTC 10/25/2011 18:00:58.nnn] [UTC 10/25/2011 18:00:58.815] BlazeSDK(0): "GameLoop": Info: -> req: ID[6], UtilComponent::getTelemetryServer [0x0009::0x0005] [UTC 10/25/2011 18:00:58.815] BF/Server/Online/Blaze/BlazeServerBackend.cpp(312): "GameLoop": Info: Authenticated and QoS ready [UTC 10/25/2011 18:00:58.982] BlazeSDK(0): "GameLoop": Info: <- resp: ID[5], UserSessions::updateNetworkInfo [0x7802::0x0014] [UTC 10/25/2011 18:00:59.149] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], UserSessions::UserSessionExtendedDataUpdate [0x7802::0x0001] [UTC 10/25/2011 18:00:59.150] BlazeSDK(0): "GameLoop": Info: [qosmanager]Replacing our 0.0.0.0 external address with BlazeServer-provided d5a3402b:40164 [UTC 10/25/2011 18:00:59.515] BlazeSDK(0): "GameLoop": Info: <- resp: ID[6], UtilComponent::getTelemetryServer [0x0009::0x0005] [UTC 10/25/2011 18:00:59.516] BF/Common/Online/TelemetryManager.cpp(390): "GameLoop": Info: TelemetryManager: un-halting telemetry due to privacy override. [UTC 10/25/2011 18:01:04.749] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0 [UTC 10/25/2011 18:01:04.749] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 9.99918 Frames: 300 Slept: 9.71558 Lost: 0 Bad frames: 0 Worst frame: 0.0531963 [UTC 10/25/2011 18:01:13.816] BlazeSDK(0): "GameLoop": Info: -> req: ID[7], UtilComponent::ping [0x0009::0x0002] [UTC 10/25/2011 18:01:14.016] BlazeSDK(0): "GameLoop": Info: <- resp: ID[7], UtilComponent::ping [0x0009::0x0002] [UTC 10/25/2011 18:01:14.749] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0 [UTC 10/25/2011 18:01:14.749] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 19.9997 Frames: 300 Slept: 9.84899 Lost: 0 Bad frames: 0 Worst frame: 0.0407029 [UTC 10/25/2011 18:01:21.515] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1429): "GameLoop": Info: No persistent game ID provided. A new one will be generated. [UTC 10/25/2011 18:01:21.858] BlazeSDK(0): "GameLoop": Info: [CANA]getLocalAddress() [UTC 10/25/2011 18:01:21.858] BlazeSDK(0): "GameLoop": Info: [GMGR]Starting createGameJob(20). [UTC 10/25/2011 18:01:21.858] BlazeSDK(0): "GameLoop": Info: -> req: ID[8], GameManager::createGame [0x0004::0x0001] [UTC 10/25/2011 18:01:22.082] BlazeSDK(0): "GameLoop": Info: <- resp: ID[8], GameManager::createGame [0x0004::0x0001] [UTC 10/25/2011 18:01:22.082] BlazeSDK(0): "GameLoop": Info: [GMGR]createGameJob(20): Game(46143921) created. [UTC 10/25/2011 18:01:22.449] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064] [UTC 10/25/2011 18:01:22.449] BlazeSDK(0): "GameLoop": Info: [GMGR]Warning: Dropping async notifyGameStateChanged msg for unknown local game(46143921). [UTC 10/25/2011 18:01:22.449] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameSetup [0x0004::0x0014] [UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info: [GMGR]Local player(332179729:bf3-server-pc) has setup game(46143921) with setup reason index(0) [UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info: [GAME]initializing roster for game(46143921). [UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info: [GAME]Initialized roster for game(46143921) with total of 0 players added. [UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info: [GAME]initializing queue for game(46143921). [UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info: [GAME]Initialized queue for game(46143921) with total of 0 players added. [UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info: [GMGR]Local game(46143921:Test Server) created; UUID: 61ee7646-fa97-40f8-8bc3-9c95d59f9181. [UTC 10/25/2011 18:01:22.450] BlazeSDK(0): "GameLoop": Info: [GMGR]GameManagerAPI::onNotifyGameSetup(): preInitGameNetwork [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [GMGR]playgroup mesh cleared; continuing defered game join. [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]initNetworkMesh(EB0F8A68, 2, 1) [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]findNetwork(EB0F8A68) failed [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]ConnApiCreate with port 1899 [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]setupNetwork: mConnApi=EB18EBB0 [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]UserInfoT: userInfo->DirtyAddr.strMachineAddr = $2b40a3d5 userInfo->strName = bf3-server-pc userInfo->strUniqueId = 2041550422 userInfo->uAddr = 213.163.64.43 userInfo->uClientFlags = Private userInfo->uClientId = 2041550422 userInfo->uLocalAddr = 192.168.1.142 userInfo->uLocalGamePort = 0 userInfo->uLocalTunnelPort = 40164 userInfo->uLocalVoipPort = 0 userInfo->uTunnelPort = 40164 [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]Network topology used: CLIENT_SERVER_DEDICATED (non-dirtycast based) [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]Topology host Blaze(0), ConnApi(0) [UTC 10/25/2011 18:01:22.451] BlazeSDK(0): "GameLoop": Info: [CANA]Platform host Blaze(0), ConnApi(0) [UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info: [CANA]Network::setupVoip VoIP DISABLED [UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info: [CANA]Connectivity settings: 'gprt'=1899 'vprt'=6000 'tprt'=40164 mesh_uuid=61ee7646-fa97-40f8-8bc3-9c95d59f9181 [UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info: [GMGR]GNA: GameManagerAPI::networkMeshCreated(Error: 0). Waiting for GameManagerAPI::createGameNetworkCb(). [UTC 10/25/2011 18:01:22.452] BlazeSDK(0): "GameLoop": Info: [GMGR]Network for game(46143921) created. ERR(0) [UTC 10/25/2011 18:01:22.453] BlazeSDK(0): "GameLoop": Info: -> req: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F] [UTC 10/25/2011 18:01:22.649] BlazeSDK(0): "GameLoop": Info: <- resp: ID[9], GameManager::finalizeGameCreation [0x0004::0x000F] [UTC 10/25/2011 18:01:22.649] BF/Server/Online/Blaze/BlazeServerGameManager.cpp(1517): "GameLoop": Info: Blaze Game created successfully. [UTC 10/25/2011 18:01:22.649] BF/Server/Online/ServerQueryProvider.cpp(207): "GameLoop": Warning: No QueryPortOffset set, server will not respond to server browser queries. [UTC 10/25/2011 18:01:22.651] BF/Server/Online/Blaze/BlazePersistedGameInfo.cpp(118): "GameLoop": Info: Wrote persisted game info to /server/instance/serverid.dat [UTC 10/25/2011 18:01:22.651] BlazeSDK(0): "GameLoop": Info: -> req: ID[10], GameManager::advanceGameState [0x0004::0x0003] [UTC 10/25/2011 18:01:22.915] BlazeSDK(0): "GameLoop": Info: <- resp: ID[10], GameManager::advanceGameState [0x0004::0x0003] [UTC 10/25/2011 18:01:23.282] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064] [UTC 10/25/2011 18:01:23.282] BlazeSDK(0): "GameLoop": Info: [GAME]Advancing game state INITIALIZING => PRE_GAME for game(46143921) [UTC 10/25/2011 18:01:23.284] BlazeSDK(0): "GameLoop": Info: -> req: ID[11], GameManager::advanceGameState [0x0004::0x0003] [UTC 10/25/2011 18:01:23.482] BlazeSDK(0): "GameLoop": Info: <- resp: ID[11], GameManager::advanceGameState [0x0004::0x0003] [UTC 10/25/2011 18:01:23.849] BlazeSDK(0): "GameLoop": Info: <- async: ID[0], GameManager::NotifyGameStateChange [0x0004::0x0064] [UTC 10/25/2011 18:01:23.854] BlazeSDK(0): "GameLoop": Info: [GAME]Advancing game state PRE_GAME => IN_GAME for game(46143921) [UTC 10/25/2011 18:01:24.748] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0 [UTC 10/25/2011 18:01:24.748] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 29.9994 Frames: 300 Slept: 9.51079 Lost: 0 Bad frames: 1 Worst frame: 0.376762 [UTC 10/25/2011 18:01:26.416] BF/Common/Online/PunkBuster/pbsdk.cpp(1075): "GameLoop": Info: PunkBuster Server: Received Download File: pbns.dat [UTC 10/25/2011 18:01:34.749] Engine/Game/Server/Gameplay/Player/ServerPlayerManager.cpp(546): "GameLoop": Info: Connected players: 0 [UTC 10/25/2011 18:01:34.749] Engine/Game/Common/Core/GameTimer.cpp(376): "GameLoop": Info: Time: 39.9998 Frames: 300 Slept: 9.85255 Lost: 0 Bad frames: 0 Worst frame: 0.0349465 [UTC 10/25/2011 18:01:35.582] BF/Main/QuitHelper.cpp(65): "GameLoop": Info: No quitting tasks registered. Quitting game.
И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
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TRIADA | Дата: Суббота, 04.05.2013, 21:57 | Сообщение # 23 |
Группа: Проверенные
Сообщений: 518
| а терь прикол если добавить строчки в Win32Game.cfg если нету: -Online.Environment OnlineEnvironment_Test и убрать -Online.Backend Backend_Lan сервер проходит регистрацию на оф сайте но его все равно невидно (или я незнаю где искать))) он получает официальный Gameld, и в телеметрии сервера начинает отображатся официальное общение с оф сайтом
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родя | Дата: Суббота, 04.05.2013, 22:00 | Сообщение # 24 |
Группа: Проверенные
Сообщений: 111
| Ваще норм)))
И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
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родя | Дата: Суббота, 04.05.2013, 22:09 | Сообщение # 25 |
Группа: Проверенные
Сообщений: 111
| Логи можешь выложить)))посмотреть хочу
И ПОХ,ЧТО ЯНЕ ПРОГРАММИСТ,ЗАТО Я БЛЯ ИДЕЙНЫЙ ГЕНИЙ...
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TRIADA | Дата: Суббота, 04.05.2013, 22:11 | Сообщение # 26 |
Группа: Проверенные
Сообщений: 518
| Скрин с кампа увлекающегося играми человека, тока я непонял к чему, у меня также есть такая папка - но логи пустые, сервер старый - система его посылает и не хочет отобразить на оф сайте, а в обновлениях менялись только файлы bf3_server_Final.exe и Engine.BuildInfo_Win32_Final_dll.dll кто знает как там переписать версию по новей чтобы воспринимала система как обновленый сервер.
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TRIADA | Дата: Суббота, 04.05.2013, 22:17 | Сообщение # 27 |
Группа: Проверенные
Сообщений: 518
| У меня логи идут по пути C:\Users\Ryslan\Documents\Battlefield 3\Server\ , а логи панкбастера идут по пути C:\Users\Ryslan\Documents\VeniceRetailServerPc\Server\pb\, но я их перевел в папку с сервером чтобы неискать вы ведь тоже батником запускаете значит там и логи bf3_server_Final.exe -serverInstancePath "%INSTANCEDIRECTORY% в папке Instance с сервером а насчет лога там я вижу регистрацию серв не прошол
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TRIADA | Дата: Суббота, 04.05.2013, 22:58 | Сообщение # 28 |
Группа: Проверенные
Сообщений: 518
| я то понял, только как клиента присобачить, в BC2 свой моник был, а тут сапака из сайта заходят через скрипт
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TRIADA | Дата: Суббота, 04.05.2013, 23:05 | Сообщение # 29 |
Группа: Проверенные
Сообщений: 518
| Насчет патчей, DOMO и остальные их отсюда брали http://aluigi.altervista.org/ , так что у них тоже мало "своего" было))
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TRIADA | Дата: Суббота, 04.05.2013, 23:33 | Сообщение # 30 |
Группа: Проверенные
Сообщений: 518
| как это
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